Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Curtis Olson
On Feb 19, 2008 11:21 AM, Melchior FRANZ wrote: > * Curtis Olson -- Tuesday 19 February 2008: > > Is there any reason to not turn on anisotropic texture > > filtering by default in the OSG branch? > > For me it looks like it doesn't only *not* turn it on, but > even turns it off, no matter how the

Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Melchior FRANZ
* Curtis Olson -- Tuesday 19 February 2008: > Is there any reason to not turn on anisotropic texture > filtering by default in the OSG branch? For me it looks like it doesn't only *not* turn it on, but even turns it off, no matter how the driver is configured. m. ---

Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Curtis Olson
2007/4/30 Olaf Flebbe : > Hi, > > changed the patch, texture filtering is now a global property, since > rendering of landscape textures can be dramatically improved by > anisotropic filtering. > > There is a command switch --texture-filtering={1,2,4,8,16} and the > rendering options panel contain

[Flightgear-devel] Texture Filtering

2007-04-30 Thread Olaf Flebbe
Hi, changed the patch, texture filtering is now a global property, since rendering of landscape textures can be dramatically improved by anisotropic filtering. There is a command switch --texture-filtering={1,2,4,8,16} and the rendering options panel contains a selector changing the whole sc