Re: [Flightgear-devel] Which material to use for high-altitude

2009-08-30 Thread Curtis Olson
There was an unannounced ip address change for the flightgear server. I've updated dns, but it could take a few hours to flush through so everyone can see the site again. Curt. On Sun, Aug 30, 2009 at 5:08 AM, Behlül UÇAR wrote: > I'm sorry but I can not see wiki page for a week. Is it just f

Re: [Flightgear-devel] Which material to use for high-altitude

2009-08-30 Thread Behlül UÇAR
I'm sorry but I can not see wiki page for a week. Is it just for me or is it broken? 2009/8/29 Maxime Guillaud > Martin Spott wrote: > > Maxime Guillaud wrote: > > > I'd be happy to contribute to this. I will start by making available a > write-up of my mapping between the Corine classes and t

Re: [Flightgear-devel] Which material to use for high-altitude

2009-08-29 Thread Maxime Guillaud
Martin Spott wrote: Maxime Guillaud wrote: I'd be happy to contribute to this. I will start by making available a write-up of my mapping between the Corine classes and the FG materials, since I spent quite some time on it. Oh yes, please. Feel free to re-use as much as you like from my

Re: [Flightgear-devel] Which material to use for high-altitude

2009-08-17 Thread Martin Spott
Maxime Guillaud wrote: > I'd be happy to contribute to this. I will start by making available a > write-up of my mapping between the Corine classes and the FG materials, > since I spent quite some time on it. Oh yes, please. Feel free to re-use as much as you like from my schema as well as to p

Re: [Flightgear-devel] Which material to use for high-altitude rocks in

2009-08-17 Thread Maxime Guillaud
Hi Martin, Martin Spott wrote: > At the current state, the latest release packages don't "know" about a > rock surface (material) type and therefore the users of release > packages will be unable to deal with Scenery which contains the such a > type. Thus, in order to ship proper "rock" surface wi

Re: [Flightgear-devel] Which material to use for high-altitude rocks in

2009-08-17 Thread Martin Spott
Hi Maxime, Maxime Guillaud wrote: > No other material seems to do the trick, however. In my opinion, the > right way would be to add a "Rock" material to the materials.xml file, > and to create the appropriate texture (this is in line with the > information there : http://wiki.osgeo.org/wiki/L

[Flightgear-devel] Which material to use for high-altitude rocks in scenery

2009-08-17 Thread Maxime Guillaud
Hi all, I am in the process of creating custom scenery for France (see http://wiki.flightgear.org/index.php/Custom_France_Scenery), and I am looking for advice regarding which material to use for rocky areas in mountains. I think that the rest of the scenery looks quite fine, but this particul