Re: [Flightgear-devel] Which material to use for high-altitude rocks in

2009-08-17 Thread Maxime Guillaud
Hi Martin, Martin Spott wrote: > At the current state, the latest release packages don't "know" about a > rock surface (material) type and therefore the users of release > packages will be unable to deal with Scenery which contains the such a > type. Thus, in order to ship proper "rock" surface wi

Re: [Flightgear-devel] Which material to use for high-altitude rocks in

2009-08-17 Thread Martin Spott
Hi Maxime, Maxime Guillaud wrote: > No other material seems to do the trick, however. In my opinion, the > right way would be to add a "Rock" material to the materials.xml file, > and to create the appropriate texture (this is in line with the > information there : http://wiki.osgeo.org/wiki/L

[Flightgear-devel] Which material to use for high-altitude rocks in scenery

2009-08-17 Thread Maxime Guillaud
Hi all, I am in the process of creating custom scenery for France (see http://wiki.flightgear.org/index.php/Custom_France_Scenery), and I am looking for advice regarding which material to use for rocky areas in mountains. I think that the rest of the scenery looks quite fine, but this particul