On Wed, Aug 20, 2008 at 1:48 PM, cullam Bruce-Lockhart
<[EMAIL PROTECTED]> wrote:
> I'm actually looking for the window dimensions, full screen mode,
> etc. I'm passing information to a camera, and it needs to know how large the
> window is at any given moment. Thanks.
The window size is available
Hey. I was just wondering if anyone could point me in the direction of the
window controls in FG 1.0.0. I know FGRenderer.resize has to do with the
viewport. I'm actually looking for the window dimensions, full screen mode,
etc. I'm passing information to a camera, and it needs to know how large
I'm actually not trying to patch Flightgear into a piece of Camera Software.
I'm making some modifications and changes to Flightgear so it can give commands
to the camera's hardware and internal API. The way that Curtis talks about is
one of the ways that I'm looking at doing it. But I've got an
On Tue, Jul 29, 2008 at 11:23 AM, cullam Bruce-Lockhart wrote:
> Hi there. I'm fairly new to this, so this is probably a very rudimentary
> question. I apologize. I'm hooking up a lumenera Camera for a live video
> feed from a UAV, so that the video gets handed to Flightgear, which then
> draws it
Hi there. I'm fairly new to this, so this is probably a very rudimentary
question. I apologize. I'm hooking up a lumenera Camera for a live video feed
from a UAV, so that the video gets handed to Flightgear, which then draws its
HUD over the video stream. In order to do this, I need to be able t
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