Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-22 Thread Hans Fugal
fwiw, I didn't have trouble with 10.4, but the cards I've used with it were ATI and Intel, not nvidia. So my experience doesn't preclude your hypothesis. On Jan 22, 2008 4:03 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote: > Hi all, > > it appears that I've got this one cornered: when I turn off t

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-22 Thread Ulrich Hertlein
Hi all, it appears that I've got this one cornered: when I turn off texture compression (SGSceneFeatures::setTextureCompression) everything works as advertised. It looks like there may be a bug in either the 10.4.x/nvidia OpenGL driver or in OSG handling of texture compression - I suspect the fo

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-21 Thread Ulrich Hertlein
Hans Fugal wrote: > It may not be the same problem, but I remember getting almost no > helpful indications from either of those debug methods so OTOH it may > indeed be the same problem. Make sure you don't have conflicting > plugins in /Library or wherever the OSG release readme says to put > them

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-20 Thread Hans Fugal
It may not be the same problem, but I remember getting almost no helpful indications from either of those debug methods so OTOH it may indeed be the same problem. Make sure you don't have conflicting plugins in /Library or wherever the OSG release readme says to put them, try moving them from /usr/

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-19 Thread Ulrich Hertlein
Hi, Hans Fugal wrote: It compiles and runs the splash screen and setups but then crashes applying a texture (don't know which). I don't see that here (MacBook with Leopard), it runs fine. I think I MacBook Pro with Tiger. have had a problem like this before and it ended up being related to

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-19 Thread Hans Fugal
On Jan 18, 2008 9:14 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote: > Hi all, > > is anyone successfully building and running fgfs under MacOS X using > configure? Yes, I do. > It compiles and runs the splash screen and setups but then crashes applying a > texture (don't know which). I don't se

Re: [Flightgear-devel] configure/make/run on MacOS X

2008-01-18 Thread Tiago Gusmão
Ulrich Hertlein wrote: > Hi all, > > is anyone successfully building and running fgfs under MacOS X using > configure? > > It compiles and runs the splash screen and setups but then crashes applying a > texture (don't know which). > > I'd just like to make sure it's actually a compilation prob

[Flightgear-devel] configure/make/run on MacOS X

2008-01-18 Thread Ulrich Hertlein
Hi all, is anyone successfully building and running fgfs under MacOS X using configure? It compiles and runs the splash screen and setups but then crashes applying a texture (don't know which). I'd just like to make sure it's actually a compilation problem and not some missing texture file. fg