fwiw, I didn't have trouble with 10.4, but the cards I've used with it
were ATI and Intel, not nvidia. So my experience doesn't preclude your
hypothesis.
On Jan 22, 2008 4:03 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> it appears that I've got this one cornered: when I turn off t
Hi all,
it appears that I've got this one cornered: when I turn off texture compression
(SGSceneFeatures::setTextureCompression) everything works as advertised.
It looks like there may be a bug in either the 10.4.x/nvidia OpenGL driver or in
OSG handling of texture compression - I suspect the fo
Hans Fugal wrote:
> It may not be the same problem, but I remember getting almost no
> helpful indications from either of those debug methods so OTOH it may
> indeed be the same problem. Make sure you don't have conflicting
> plugins in /Library or wherever the OSG release readme says to put
> them
It may not be the same problem, but I remember getting almost no
helpful indications from either of those debug methods so OTOH it may
indeed be the same problem. Make sure you don't have conflicting
plugins in /Library or wherever the OSG release readme says to put
them, try moving them from /usr/
Hi,
Hans Fugal wrote:
It compiles and runs the splash screen and setups but then crashes applying a
texture (don't know which).
I don't see that here (MacBook with Leopard), it runs fine. I think I
MacBook Pro with Tiger.
have had a problem like this before and it ended up being related to
On Jan 18, 2008 9:14 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> is anyone successfully building and running fgfs under MacOS X using
> configure?
Yes, I do.
> It compiles and runs the splash screen and setups but then crashes applying a
> texture (don't know which).
I don't se
Ulrich Hertlein wrote:
> Hi all,
>
> is anyone successfully building and running fgfs under MacOS X using
> configure?
>
> It compiles and runs the splash screen and setups but then crashes applying a
> texture (don't know which).
>
> I'd just like to make sure it's actually a compilation prob
Hi all,
is anyone successfully building and running fgfs under MacOS X using configure?
It compiles and runs the splash screen and setups but then crashes applying a
texture (don't know which).
I'd just like to make sure it's actually a compilation problem and not some
missing texture file. fg
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