On Tue, 28 Aug 2012 22:50:31 -0700 (PDT), Michael wrote in message
<1346219431.79144.yahoomailclas...@web140204.mail.bf1.yahoo.com>:
> http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
>
> I believe at the above link, they have some more complete with
> development sd
this will be huge.
Michael
--- On Tue, 8/28/12, Curtis Olson wrote:
From: Curtis Olson
Subject: Re: [Flightgear-devel] feature request
To: "FlightGear developers discussions"
Date: Tuesday, August 28, 2012, 3:37 PM
How do I get a prototype here? Depending on how they have implemen
On Tue, 28 Aug 2012, Curtis Olson wrote:
> How do I get a prototype here? Depending on how they have implemented the
> device, the integration could be relatively straight forward.
>
This is the only way:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=live
g.
-
How do I get a prototype here? Depending on how they have implemented the
device, the integration could be relatively straight forward.
Curt.
On Tue, Aug 28, 2012 at 8:12 AM, Michael wrote:
> http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/
>
> feature request for a later
http://linuxgamingnews.org/2012/08/02/oculus-rift-step-into-the-game/
feature request for a later version!
Cheers
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As I mentioned before on this list ([Flightgear-devel] Custom protocol issues),
I requested support for UDP from nasal, however I got no response at all, so now
I raise the issue again, basically I need to send messages to a daemon from
nasal, custom
Would it be possible for some kind soul to add "personality" to the "blend"
and "scale" animations? This will allow better modeling of contrails and
smoke.
Thanks,
Dave
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