Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-23 Thread Frederic Bouvier
Durk Talsma a écrit : > Okay, that seems a reasonable request, which I can do, provided no ill side > effects show up on my development box. > > Still, I'd be interested in the expert opinion of another C++ coder who's > more > familiar with MSVC than I am. > I thing comparing iterators on

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-23 Thread Durk Talsma
Hi Maik, On Tuesday 21 November 2006 22:11, Maik Justus wrote: > Hi Durk, > > I have added some cerr<<"..." to the source: > if (towerController->hasActiveTraffic()) > { > for (TrafficVectorIterator i = > towerController->getActiveTraffic().begin(); >i != towerController->get

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-16 Thread Maik Justus
Hi Durk, while trying to analyze the crash I got to the conviction, that the call stack is wrong and points not to the "right" position (there are some inconsistencies in the call stack). I think this is due to the missing debug information in the system libraries. I try to get the error with

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-15 Thread Maik Justus
Hi, I built a version with debug info only for this file and got, as expected, normal performance. The problem is in line 807: if (i != current) I have not much experience with overloaded comparators, but it seems to me, that not the "pointers" are compared in this case, but the complete st

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-15 Thread Maik Justus
Hi Durk, Durk Talsma schrieb am 15.11.2006 07:51: > On Tuesday 14 November 2006 22:07, Maik Justus wrote: > >> Hi Durk, >> I am sorry, but the same crash occurred with actualized cvs (head) source. >> Maik >> > Can you give me the following details? > - Which airport are you flying? > de

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 22:07, Maik Justus wrote: > Hi Durk, > I am sorry, but the same crash occurred with actualized cvs (head) source. > Maik > In retrospect, my "solution" doesn't appear to make much sense at all. I'm still puzzled why FlightGear would crash, because I can't really see an

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Olaf Flebbe
Durk Talsma schrieb: > On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: >>> Anyone else observing these crashes? >> Yep. >> >> Olaf >> > > Okay, I've committed my proposed fix to CVS Head. Please check. The crash I saw, whichwas pretty reproducable, seems now gone. Thanks! Olaf ---

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Maik Justus
Hi Durk, I am sorry, but the same crash occurred with actualized cvs (head) source. Maik Durk Talsma schrieb am 14.11.2006 21:11: > On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: > >>> Anyone else observing these crashes? >>> >> Yep. >> >> Olaf >> >> > > Okay, I've committed

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Olaf Flebbe
> > Anyone else observing these crashes? > Yep. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics throug

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 19:03, Maik Justus wrote: > Hi, > > I observe fg crashing from time to time (with osg and plib-branch). > Unfortunately my debug compilation shows extreme low performance > (<1fps), therefore I run the speed-optimized version with less debug > information mostly. With th

[Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Maik Justus
Hi, I observe fg crashing from time to time (with osg and plib-branch). Unfortunately my debug compilation shows extreme low performance (<1fps), therefore I run the speed-optimized version with less debug information mostly. With the debug version I was not able to get the crash (in a short t