On Thursday, October 27, 2011 18:59:18 Michael Sgier wrote:
In my git when looking at airport objects they're loaded but unloaded when
looking elsewhere!- So there's always a huge lag when looking back on the
airport and you can see the objects being loaded again one after the
other. This is
No luck, definitely NOT.
I think this has something to do with animated jetways.
Unchecking this option
should get rid of the problem (which I did encounter myself
at least on KSFO).
Cheers,
Adrian
--
Get
I'll look
at that someday.
--- On Sun, 9/25/11, jorg van der venne jorgvanderve...@googlemail.com wrote:
From: jorg van der venne jorgvanderve...@googlemail.com
Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery
To: FlightGear developers discussions flightgear-devel
Are you sure it's altitude related? Can you provide a way to reproduce the
problem?
-Jorg
2011/9/15 Michael Sgier scrat_h...@yahoo.com
As soon as i change altitude of some .ac in .stg fgfs hangs at loading
scenery
No my syntax is ok i can also cut half .stg to load ok but not more.
No, now the fix by: Csaba Halász finally seems to work fine. Thanks Csaba.
--- On Sun, 9/25/11, jorg van der venne jorgvanderve...@googlemail.com wrote:
From: jorg van der venne jorgvanderve...@googlemail.com
Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery
To: Michael Sgier
der venne jorgvanderve...@googlemail.com
Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery
To: Michael Sgier scrat_h...@yahoo.com, FlightGear developers
discussions flightgear-devel@lists.sourceforge.net
Date: Sunday, September 25, 2011, 12:48 PM
Are you sure it's altitude related
Thanks!
cheers,
Jorg
2011/9/25 Thomas Albrecht ra...@web.de
Please tell me how it was fixed?
Uncomment a logging message in simgear/scene/model/SGPagedLOD.cxx:
http://sourceforge.net/mailarchive/message.php?msg_id=28123414
As soon as i change altitude of some .ac in .stg fgfs hangs at loading scenery
No my syntax is ok i can also cut half .stg to load ok but not more.
sighwasted 2 hours on such crap...--
Doing More with Less: The
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