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Tim Moore wrote:
> gh.robin wrote:
>> hello,
>
>> With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
>> returns "nil" instead of Ocean
>
> Can you try this patch?
>
> Thanks,
> Tim
>
I've committed this.
Tim
-
On sam 29 septembre 2007, gh.robin wrote:
> On sam 29 septembre 2007, Melchior FRANZ wrote:
> > * Tim Moore -- Saturday 29 September 2007:
> > > Can you try this patch?
> >
> > Works!
> >
> > m.
> >
> >
> >
> > BTW: this can be tested with something like this:
> >
> > var lat = props.globals.getNod
On sam 29 septembre 2007, Melchior FRANZ wrote:
> * Tim Moore -- Saturday 29 September 2007:
> > Can you try this patch?
>
> Works!
>
> m.
>
>
>
> BTW: this can be tested with something like this:
>
> var lat = props.globals.getNode("/position/latitude-deg");
> var lon = props.globals.getNode("/pos
* Tim Moore -- Saturday 29 September 2007:
> Can you try this patch?
Works!
m.
BTW: this can be tested with something like this:
var lat = props.globals.getNode("/position/latitude-deg");
var lon = props.globals.getNode("/position/longitude-deg");
var check = func {
debug.dump(geodin
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gh.robin wrote:
>
> hello,
>
> With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
> returns "nil" instead of Ocean
>
Can you try this patch?
Thanks,
Tim
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Comment
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns "nil" instead of Ocean
Here is the transition from Ocean Coast line to Ocean Tile
[ -5.939360667932021, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], fr
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