On Fri, Dec 12, 2008 at 1:19 PM, Melchior FRANZ wrote:
> * Csaba Halász -- Tuesday 09 December 2008:
>
>> it creates the node and immediately removes it. So how does
>> the code in fgValidatePath trigger the listener?
>
> The validation interface has one reference since long before the
> Nasal cod
* Csaba Halász -- Tuesday 09 December 2008:
> var n = props.globals.getNode("/sim/paths/validate", 1).remove();
> Okay, that must be some magic from Melchior again :)
:-P
> it creates the node and immediately removes it. So how does
> the code in fgValidatePath trigger the listener?
remove()
Hello all,
For information,
We tested (several people) the Jester patch : http://pastebin.ca/1281126
And after patch, registrations code running again in mp. We can see the
registrations of other players.
So thank you to Jester. Hoping that this be included in CVS ;)
Best regards. Emmanuel
On mercredi 10 décembre 2008, Csaba Halász wrote:
> On Tue, Dec 9, 2008 at 8:52 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
> > The only suspicious thing so far is that the DataVariance is set to
> > STATIC.
>
> Indeed, setting it to dynamic seems to fix this problem. Maybe other
> animations are a
On Tue, Dec 9, 2008 at 8:52 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
>
> The only suspicious thing so far is that the DataVariance is set to STATIC.
Indeed, setting it to dynamic seems to fix this problem. Maybe other
animations are affected too.
--
Csaba/Jester
Index: simgear/scene/model/ani
On Tue, Dec 9, 2008 at 6:03 PM, Brisa Francesco
<[EMAIL PROTECTED]> wrote:
> Hi
>
> I am currently investigating why the change immatriculation script for
> dr400 aircraft stop working.
Anyway, the xml loading doesn't seem to have anything to do with the problem.
All files load fine. The only prob
On Tue, Dec 9, 2008 at 6:25 PM, Csaba Halász <[EMAIL PROTECTED]> wrote:
>
> Those are supposed to be created in io.nas, line 303:
>
># validation listeners for load[xml]/save[xml]/parsexml() (see
> utils.cxx:fgValidatePath)
>var n = props.globals.getNode("/sim/paths/validate", 1).remove();
On Tue, Dec 9, 2008 at 6:03 PM, Brisa Francesco
<[EMAIL PROTECTED]> wrote:
>
> fgValidatePath is in util.cxx and it tries to set something in the
> /sim/paths/validate/read
>
> when I am in fgfs and browse the property tree this "directory" does not
> exists !
>
> could this be the cause of it fail
Martin Spott ha scritto:
> Brisa Francesco wrote:
>> am currently investigating why the change immatriculation script for
>> dr400 aircraft stop working.
>>
> Would you please have a look at the updated 'Protocol/fgcom.xml' file,
> remove the last-but-one section:
>
>
> callsign
>
Brisa Francesco wrote:
> I am currently investigating why the change immatriculation script for
> dr400 aircraft stop working.
Would you please have a look at the updated 'Protocol/fgcom.xml' file,
remove the last-but-one section:
callsign
string
CALLSIGN=%s
/sim/multiplay/
Hi
I am currently investigating why the change immatriculation script for
dr400 aircraft stop working.
looking from the nasal code I ended up that it calls:
fgcommand("loadxml", args) ? ret : nil;
that is inside io.nas.
Now, loadxml is a built in function inside fg_commands which calls the
do_
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