Thomas,
De : Thomas Albrecht
Envoyé le : Lundi 23 septembre 2013 22h38
Objet : Re: [Flightgear-devel] procedural bridge generation
> I was thinking to circumvent the Terragear toolchain completely (for now),
> and 'just' generate 3d bridge m
Hi Adrian,
I was thinking to circumvent the Terragear toolchain completely (for now), and
'just' generate 3d bridge models based on OSM data. These could then go into
the scenery DB, perhaps with a tag that indicates they were automatically
generated. I _guess_ the next scenery build will inclu
Hallo Thomas,
De : Thomas Albrecht
Envoyé le : Dimanche 22 septembre 2013 11h34
Objet : [Flightgear-devel] procedural bridge generation
> With my python coding for OSM buildings in FG coming along nicely, I recently
> thought about creating
> sem
On Sunday, September 22, 2013 12:34:32 Thomas Albrecht wrote:
> With my python coding for OSM buildings in FG coming along nicely, I
> recently thought about creating semi-generic bridges. Is anyone else
> working on this? Or is anyone aware of an open source procedural bridge
> generator? Searchin
With my python coding for OSM buildings in FG coming along nicely, I recently
thought about creating semi-generic bridges. Is anyone else working on this? Or
is anyone aware of an open source procedural bridge generator? Searching the
net mostly turned out stuff for Houdini etc.
Tom
--
5 matches
Mail list logo