Re: [Flightgear-devel] procedural bridge generation

2013-09-23 Thread Olivier
Thomas, De : Thomas Albrecht Envoyé le : Lundi 23 septembre 2013 22h38 Objet : Re: [Flightgear-devel] procedural bridge generation > I was thinking to circumvent the Terragear toolchain completely (for now), > and 'just' generate 3d bridge m

Re: [Flightgear-devel] procedural bridge generation

2013-09-23 Thread Thomas Albrecht
Hi Adrian, I was thinking to circumvent the Terragear toolchain completely (for now), and 'just' generate 3d bridge models based on OSM data. These could then go into the scenery DB, perhaps with a tag that indicates they were automatically generated. I _guess_ the next scenery build will inclu

Re: [Flightgear-devel] procedural bridge generation

2013-09-22 Thread Olivier
Hallo Thomas, De : Thomas Albrecht Envoyé le : Dimanche 22 septembre 2013 11h34 Objet : [Flightgear-devel] procedural bridge generation > With my python coding for OSM buildings in FG coming along nicely, I recently > thought about creating > sem

Re: [Flightgear-devel] procedural bridge generation

2013-09-22 Thread Adrian Musceac
On Sunday, September 22, 2013 12:34:32 Thomas Albrecht wrote: > With my python coding for OSM buildings in FG coming along nicely, I > recently thought about creating semi-generic bridges. Is anyone else > working on this? Or is anyone aware of an open source procedural bridge > generator? Searchin

[Flightgear-devel] procedural bridge generation

2013-09-22 Thread Thomas Albrecht
With my python coding for OSM buildings in FG coming along nicely, I recently thought about creating semi-generic bridges. Is anyone else working on this? Or is anyone aware of an open source procedural bridge generator? Searching the net mostly turned out stuff for Houdini etc. Tom --