On Thu, 2012-03-29 at 19:36 +0200, ThorstenB wrote:
> A minor remaining issue was about documentation. README.xmlsound says
> something like "reference-distance is the distance where the sound
> volume is halved". According to OpenAL (and testing), this doesn't seem
> to be quite right. Instead,
On 29.03.2012 14:44, Erik Hofman wrote:
> That is one of the problems of OpenAL, most (if not all) distance decay
> functions never reach 0:
>
> http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%
> 20Specification.htm#_Toc199835865
A minor remaining issue was about documentation. R
On Thu, 2012-03-29 at 06:39 -0600, syd adams wrote:
> >
> > I've been on a short vacation for the first time in 10 years and have to
> > catch up on everything, but I believe this was solved, wasn't it?
> >
> > Erik
>
> Hope you had a good vacation.
Yes it was great, thanks.
> Its sort of solve
>
> I've been on a short vacation for the first time in 10 years and have to
> catch up on everything, but I believe this was solved, wasn't it?
>
> Erik
Hope you had a good vacation.
Its sort of solved ,but I still haven't managed to get some sounds to
smoothly fade to 0 , i can
still hear them
On Fri, 2012-03-23 at 17:29 -0600, syd adams wrote:
> Hi guys,
> I,ve noticed for awhile that sounds seem to cut off at the
> reference-distance rather than max-dist.
> Is there a new way to do the sound files that Ive missed or is this a bug ?
> It is nice that sounds actually stop now , but I mus
Am 24.03.2012 15:39, schrieb syd adams:
> I thought the volume was
> reduced to half at reference-distance
That's actually what README.xmlsound still says - but I don't think
that's right (it's not halved, but clamped at it's maximum at ref-dist).
Maybe the description matched a pre-OpenAL imple
Thanks for the explanation , that helped. I thought the volume was
reduced to half at reference-distance , but after more experiments
discovered that the volume IS cutting off at max-dist , but the
reference distances were excessive , so it turns out to be my
misunderstanding and old sound configur
On 24.03.2012 00:29, syd adams wrote:
> I,ve noticed for awhile that sounds seem to cut off at the
> reference-distance rather than max-dist.
> Is there a new way to do the sound files that Ive missed or is this a bug ?
> It is nice that sounds actually stop now , but I must be doing
> something wr
Hi guys,
I,ve noticed for awhile that sounds seem to cut off at the
reference-distance rather than max-dist.
Is there a new way to do the sound files that Ive missed or is this a bug ?
It is nice that sounds actually stop now , but I must be doing
something wrong .I've been attempting to fix all my
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