Stuart Buchanan wrote:
> Martin Spott wrote:
>> James Turner wrote:
>>> On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
>>>
What about putting subset of the current materials.xml inside the
scenery tree ? The material library could search either, in that order :
1- ./tile.mat.xml (
Lot's of useful ideas - all of which seem better than my original thoughts :)
Martin Spott wrote:
> James Turner wrote:
>> On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
>>
>>> What about putting subset of the current materials.xml inside the
>>> scenery tree ? The material library could search
Stuart Buchanan schrieb:
> Hi All,
>
> For a while I've been thinking about improving our material handling
> to allow for more regional variation. For example, the buildings in
> towns in the USA are quite different from those in the UK, and an
> evergreen forest in the Carribean is quite differe
I've made some simple Hawaii textures based on real, freely available USGS
aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far.
I'd be happy to provide these even though they're not excellent.
Cheers
John
Good to hear , Ive thought of similar solutions , but they never got any
further than just ideas in my head :)
Looking forward to this.
On Tue, Mar 30, 2010 at 8:15 AM, Stuart Buchanan wrote:
> Hi All,
>
> For a while I've been thinking about improving our material handling
> to allow for more
Torsten Dreyer wrote:
>> The biggest difficulty, to my opinion, is to realize some sort of
>> smooth transition, since the real-live vegetation isn't cut into
>> rectangular tiles ;-)
> Sometimes it is:
I was having bigger dimensions in mind when I wrote the above
paragraph :-)
What I was try
> Sometimes it is:
> http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg
>
> And this picture show why I'd love to see regional and
> seasonal textures.
> Rapefields (and windturbines btw.) are widespread in
> northern Germany and it
> is most beautiful flying in spring when the groundtexture
>
> The biggest difficulty, to my opinion, is to realize some sort of
> smooth transition, since the real-live vegetation isn't cut into
> rectangular tiles ;-)
Sometimes it is:
http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg
And this picture show why I'd love to see regional and seasonal text
James Turner wrote:
> On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
>
>> What about putting subset of the current materials.xml inside the
>> scenery tree ? The material library could search either, in that order :
>> 1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz )
>> 2- ./materials
On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
> What about putting subset of the current materials.xml inside the
> scenery tree ? The material library could search either, in that order :
> 1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz )
> 2- ./materials.xml (shared for the 1x1 ar
Hi Stuart,
- "Stuart Buchanan" a écrit :
> Hi All,
>
> For a while I've been thinking about improving our material handling
> to allow for more regional variation. For example, the buildings in
> towns in the USA are quite different from those in the UK, and an
> evergreen forest in the Carr
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