Re: [Flightgear-devel] Improvements to the material library and

2010-03-31 Thread Martin Spott
Stuart Buchanan wrote: > Martin Spott wrote: >> James Turner wrote: >>> On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: >>> What about putting subset of the current materials.xml inside the scenery tree ? The material library could search either, in that order : 1- ./tile.mat.xml (

Re: [Flightgear-devel] Improvements to the material library and

2010-03-31 Thread Stuart Buchanan
Lot's of useful ideas - all of which seem better than my original thoughts :) Martin Spott wrote: > James Turner wrote: >> On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: >> >>> What about putting subset of the current materials.xml inside the >>> scenery tree ? The material library could search

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-31 Thread HB-GRAL
Stuart Buchanan schrieb: > Hi All, > > For a while I've been thinking about improving our material handling > to allow for more regional variation. For example, the buildings in > towns in the USA are quite different from those in the UK, and an > evergreen forest in the Carribean is quite differe

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread J. Holden
I've made some simple Hawaii textures based on real, freely available USGS aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far. I'd be happy to provide these even though they're not excellent. Cheers John

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread syd adams
Good to hear , Ive thought of similar solutions , but they never got any further than just ideas in my head :) Looking forward to this. On Tue, Mar 30, 2010 at 8:15 AM, Stuart Buchanan wrote: > Hi All, > > For a while I've been thinking about improving our material handling > to allow for more

Re: [Flightgear-devel] Improvements to the material library and

2010-03-30 Thread Martin Spott
Torsten Dreyer wrote: >> The biggest difficulty, to my opinion, is to realize some sort of >> smooth transition, since the real-live vegetation isn't cut into >> rectangular tiles ;-) > Sometimes it is: I was having bigger dimensions in mind when I wrote the above paragraph :-) What I was try

Re: [Flightgear-devel] Improvements to the material library and

2010-03-30 Thread Heiko Schulz
> Sometimes it is: > http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg > > And this picture show why I'd love to see regional and > seasonal textures. > Rapefields (and windturbines btw.) are widespread in > northern Germany and it > is most beautiful flying in spring when the groundtexture >

Re: [Flightgear-devel] Improvements to the material library and

2010-03-30 Thread Torsten Dreyer
> The biggest difficulty, to my opinion, is to realize some sort of > smooth transition, since the real-live vegetation isn't cut into > rectangular tiles ;-) Sometimes it is: http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg And this picture show why I'd love to see regional and seasonal text

Re: [Flightgear-devel] Improvements to the material library and

2010-03-30 Thread Martin Spott
James Turner wrote: > On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: > >> What about putting subset of the current materials.xml inside the >> scenery tree ? The material library could search either, in that order : >> 1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz ) >> 2- ./materials

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread James Turner
On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: > What about putting subset of the current materials.xml inside the > scenery tree ? The material library could search either, in that order : > 1- ./tile.mat.xml ( along with tile.stg and tile.btg.gz ) > 2- ./materials.xml (shared for the 1x1 ar

Re: [Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread Frederic Bouvier
Hi Stuart, - "Stuart Buchanan" a écrit : > Hi All, > > For a while I've been thinking about improving our material handling > to allow for more regional variation. For example, the buildings in > towns in the USA are quite different from those in the UK, and an > evergreen forest in the Carr