Hi,
please don't.
Problems:
- Lighting is done only at the triangle ends, that is we have strange effects
if the light sources are smaller than the usual triangles. This is the case
with current scenery.
- Additional lights cost plenty of resources.
- With osg this may be better doable with mu
This is light patch for devel branch of fgfs.
--
Wbr, Yurik
light_source_devel.tar.gz
Description: application/tgz
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* Jean-Yves Lefort -- Thursday 26 October 2006 15:38:
> This one:
>
> http://people.freebsd.org/~jylefort/flightgear-aircraft-lights.diff
Yes. The main difference is that your code looks very clean. :-)
m.
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On Wed, 25 Oct 2006 09:56:24 +0200
Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> * Yurik V. Nikiforoff -- Wednesday 25 October 2006 07:24:
> > There are two problems around this issue.
>
> These two problems sound exactly like the ones that we had with
> another light patch a while ago. It was done
Ah, that explains it. Thanks for the quick response. Will await the next patch. :)Mike.
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В сообщении от 26 Октябрь 2006 12:20 Mike Dusseault написал(a):
> I hit one error with your center variable in lightmgr.hxx/.cxx. The
> FGScenery class I have defines get_center as returning SGVec3d&, not
> Point3D&. I changed it to SGVec3d and that compiled. But then:
Yes, I get this error to
Hi Yurik,Just trying to build your patch. Looked nice, so I figured I would give it a test. Unfortunately, it won't build for me.I hit one error with your center variable in lightmgr.hxx/.cxx. The FGScenery class I have defines get_center as returning SGVec3d&, not Point3D&. I changed it to SGV
В сообщении от 25 Октябрь 2006 14:56 Melchior FRANZ написал(a):
> These two problems sound exactly like the ones that we had with
> another light patch a while ago. It was done the wrong way (lights
> not in the scenegraph) and was unfixable. According to Mathias,
> who knows his stuff. :-)
I fix
2006/10/25, Yurik V. Nikiforoff <[EMAIL PROTECTED]>:
Night landingits look like projector(?) is more bigger than the aircraft...or at least more powerfull :)-- ---WBR, Vadym.
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This looks fantastic :)
Yurik V. Nikiforoff wrote:
> Night landing
>
>
>
>
>
>
>
>
>
> --
Night landing
--
Wbr, Yurik
<>
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* Yurik V. Nikiforoff -- Wednesday 25 October 2006 07:24:
> There are two problems around this issue.
These two problems sound exactly like the ones that we had with
another light patch a while ago. It was done the wrong way (lights
not in the scenegraph) and was unfixable. According to Mathias,
w
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