Stuart Buchanan wrote:
> --- Stuart Buchanan wrote:
>> --- Stuart Buchanan wrote:
>>> I've uploaded a new patch which includes this feature, along with some
>> changes
>>> that Andy and Csaba suggested on IRC to
>>>
>>> http://www.nanjika.co.uk/flightgear/random.tar.gz.
>
> Further updates availa
Selon Curtis Olson <[EMAIL PROTECTED]>:
> I get this compile fault when I try to build the patch ... :-(
>
> matmodel.hxx:38:25: error: osg/BillBoard: No such file or directory
It should be osg/Billboard ( notice the second upper case B that is not correct
)
-Fred
--
Frédéric Bouvier
http://fr
I get this compile fault when I try to build the patch ... :-(
matmodel.hxx:38:25: error: osg/BillBoard: No such file or directory
I believe I have the official OSG-v2.2 installed.
Thanks,
Curt.
On Dec 31, 2007 11:17 AM, Stuart Buchanan <[EMAIL PROTECTED]>
wrote:
>
> --- Stuart Buchanan wrot
--- Stuart Buchanan wrote:
> --- Stuart Buchanan wrote:
> > I've uploaded a new patch which includes this feature, along with some
> changes
> > that Andy and Csaba suggested on IRC to
> >
> > http://www.nanjika.co.uk/flightgear/random.tar.gz.
Further updates available at the above location:
-
--- Stuart Buchanan wrote:
> I've uploaded a new patch which includes this feature, along with some changes
> that Andy and Csaba suggested on IRC to
>
> http://www.nanjika.co.uk/flightgear/random.tar.gz.
A new version of the patch is available from the above location, including the
following im
Erik Hofman writes:
>
> Christian Mayer wrote:
>
> > This might be a case where the great BOOST Project might help us:
> >
> > http://www.boost.org/libs/random/index.html
>
> One thing to keep in mind when using random generators is
> that it would
> be realy nice (if not required) to generat
Christian Mayer wrote:
> This might be a case where the great BOOST Project might help us:
>
> http://www.boost.org/libs/random/index.html
One thing to keep in mind when using random generators is that it would
be realy nice (if not required) to generate the same output on all
supported platfo
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Chris Metzler schrieb:
> On Fri, 28 Dec 2007 08:38:48 -0600
> Curtis Olson wrote:
>> 2. The random seed could have probably been better chosen because there
>> were areas where you'd get 5 water towers in a straight line. I never
>> chased that one
--- Stuart Buchanan <[EMAIL PROTECTED]>
schrieb:
> --- Curtis Olson wrote:
> > Here are a couple of thoughts for whatever they
> are worth.
> >
> > 1. In the original implementation, the randomness
> was seeded with some
> > element from the triangle the objects. The way
> the random object pat
--- Curtis Olson wrote:
> Here are a couple of thoughts for whatever they are worth.
>
> 1. In the original implementation, the randomness was seeded with some
> element from the triangle the objects. The way the random object pattern
> was always fixed. This was critical for multi-PC setups so
On Fri, 28 Dec 2007 08:38:48 -0600
Curtis Olson wrote:
>
> 2. The random seed could have probably been better chosen because there
> were areas where you'd get 5 water towers in a straight line. I never
> chased that one down, but I always suspected it was related to the
> choice of random seed.
On Dec 28, 2007 8:15 AM, Stuart Buchanan <[EMAIL PROTECTED]>
wrote:
> Hi All,
>
> With a lot of help from Time Moore, I've been working on implementing
> random scenery objects for OSG.
>
> The first attempt at this is now available as patch to simgear (
> simgear.patch) and new source file (simge
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