Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Maik Justus
Hi syd, syd schrieb am 09.12.2006 22:41: > Hi, > I see the collision as a feature , whats wrong with being > realistic... ? > same for me. But first we need to get rid of the runway cows and need a solution for multiplayer. As multiplayer gets more and more popular, the probability to crash

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread syd
Hi, I see the collision as a feature , whats wrong with being realistic... ? Another feature that would be nice would be a scenery texture detection system Land on forested area, city,etc, should cause a crash ... Water and ocean should cause a crash unless your flying an amphibian... Farms

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich: > Hi, > > On Thursday 07 December 2006 22:24, Maik Justus wrote: > > is this a bug or a feature? > > > > While plib-fg does not detect collisions with cows and multiplayer > > aircrafts, osg-fg does detect. > > If another player sta

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton: > On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > > > But If Flightgear want to be realistic, and we want > > aircrafts showing us what happen when you do something > > wrong you can't close your eyes about this. > > > > i see th

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:59 +0100 schrieb Torsten Dreyer: > You know how it is to crash into a cow? > I don't think it is an enjoyable expierience, so it should be avoided. Avoiding ground objects on off runway landings is essential in real life and I think this should be in flightgear too.

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Tony Pelton
On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > But If Flightgear want to be realistic, and we want > aircrafts showing us what happen when you do something > wrong you can't close your eyes about this. > i see this conversation flare up on the x-plane lists from time to time. collision d

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Josh Babcock
Heiko Schulz wrote: > O.k > > I understand what you mean - well you can see it from > both sides: a better collision detects ( and I don't > mean the cows) in opposite to something that has in > the real world a bad aftermath. > > But If Flightgear want to be realistic, and we want > aircraft

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
O.k I understand what you mean - well you can see it from both sides: a better collision detects ( and I don't mean the cows) in opposite to something that has in the real world a bad aftermath. But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do s

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Torsten Dreyer
You know how it is to crash into a cow? Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz: > Ähm... > > Well - that's someting I missed. Sorry, maybe it's an > bug, but I see this as a feature! > That's like in Real! >

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I see this as a feature! That's like in Real! I would like to see something in the release! Greetings HHS --- Mathias Fröhlich <[EMAIL PROTECTED]> schrieb: > > Hi, > > On Thursday 07 December 2006 22:24, Maik Justus > wrote

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Mathias Fröhlich
Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: > is this a bug or a feature? > > While plib-fg does not detect collisions with cows and multiplayer > aircrafts, osg-fg does detect. > If another player starts in multiplayer on the same position, e.g. where > I am spinning up the rotor