[Flightgear-users] compiling flightgear in mac os

2006-04-09 Thread Hemalatha Sharma
  Hi, when i am compiling using make install it gives me this error... g++  -g -O2  -L/users/apple/fgdev/lib -o yasim  yasim-test.o Airplane.o Atmosphere.o ControlMap.o FGFDM.o Gear.o Glue.o Integrator.o Jet.o Math.o Model.o PistonEngine.o PropEngine.o Propeller.o RigidBody.o Rotor.o Roto

[Flightgear-users] Sky (clouds) not synchronized in multi-display system

2006-04-09 Thread Qiang Dai
Hi all, I'm using FlightGear's multi-head display function. It's quite good except only one problem. The sky, especially the clouds, in the render windows cannot be synchronized between different monitors, while the land part is merged perfectly between different monitors. I'm using the default

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Robicd
On the other hand hijacking a german speaking forum isn't that nice. How about putting the images into the gallery at Ralf's http://www.custom-scenery.org Thomas I am waiting to get something complete; I will post everything to fgfsdb when finished (untill now I did with a few models only).

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Thomas Förster
Am Sonntag 09 April 2006 22:00 schrieb Robicd: > ... > Well Georg, I think people here will not have much of a problem in > registering to flight-gear.de forum anyway, it's almost a standard method. > I encourage anyone in doing that and give a few feed in any thread, > people in Germany will appre

Re: [Flightgear-users] Stalls

2006-04-09 Thread Hal V. Engel
On Thursday 06 April 2006 07:41 pm, Dave Perry wrote: > Hal V. Engel wrote: > >I have yet to find any aircraft in FlightGear that stalls in a realistic > > way. > > It is possible in YaSim to get fairly real stall behavior and even a > spin. Most Piper single engine AC have fairly docile stall > c

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Robicd
Sorry people, I did not know that you won't see the pictures if you are only a guest - and the pictures are the most interesting parts of the posts. So please forget my mail and hint, it might be too complicated for you to get a member of this special forum just to see one or two posts. So

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread dene maxwell
Hi all, A very simple solution to seeing the pics.. download the scenery and jump in a virtual plane. :-) That was this weekends project and I had some of the most enjoyable flying ... I was limited to the EDDW area but if the work that has gone into that area is anything to go by

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Georg Vollnhals
Robicd schrieb: Georg Vollnhals wrote: ... Sebastinan's (Seb's) Frankfurt/Main and Rhine scenery: http://www.flight-gear.de/index.php?option=com_smf&Itemid=15&topic=47.0 > ... Don't forget to mention you have to be logged in with a valid username to flight-gear.de in order to see attached sc

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Robicd
Georg Vollnhals wrote: ... Sebastinan's (Seb's) Frankfurt/Main and Rhine scenery: http://www.flight-gear.de/index.php?option=com_smf&Itemid=15&topic=47.0 > ... Don't forget to mention you have to be logged in with a valid username to flight-gear.de in order to see attached screenshots and down

Re: [Flightgear-users] 3d model development in Germany

2006-04-09 Thread Georg Vollnhals
Georg Vollnhals schrieb: Hi, this is just to inform you what is going on in the "FlightGear 3d-modeller department" where we have got some nice actitities in Germany over the last months. who created or are still working on further models/sceneries for Germany. (Hope I did not forget anyo

[Flightgear-users] 3d model development in Germany

2006-04-09 Thread Georg Vollnhals
Hi, this is just to inform you what is going on in the "FlightGear 3d-modeller department" where we have got some nice actitities in Germany over the last months. Roberto is a known as a very, very busy 3d-modeller with very nice contributions (ie. lighthouses) and actually working on a Wiesb