Re: [Flightgear-users] RE: Color Problem with FGFS

2006-04-24 Thread Frederic Bouvier
Selon galloglas: > < everything. Did you really do that ? > > It would be interesting to know what are the options used to start FG. > Could you copy/paste here the content of the box in the launcher that > appears when you check "Show command line" ? > > -Fred>> > > Yes, Fred, I did that. My apol

Re: [Flightgear-users] Booting problem

2006-04-24 Thread Chris Metzler
On Mon, 24 Apr 2006 22:26:21 -0500 Paul Glanville wrote: > > Lee Elliott asked: > > What do you get if you just open a terminal > > and run FG with default params? > > (Oops - I hadn't thought of this...) > > I get this: > > == > $ fgfs > opening file: /usr/share/FlightGear/data/Nava

Re: [Flightgear-users] Strange aircraft to be modeled

2006-04-24 Thread John Clary
On 4/24/06, Berndt, Jon S <[EMAIL PROTECTED]> wrote: > Heh. The Custer Channel Wing? I was wondering if anyone would get around > to that one. > > Jon > Actually it's a cross between the Channelwing and the Moeller Aircar. It uses the channel like the Channelwing, but uses 4 of them like the Airc

Re: [Flightgear-users] Re: Flashing a light

2006-04-24 Thread dene maxwell
Lucky Kiwi's have thick skins and are fairly laid back ...Kiwi's (the national icon) are reknowed for their poor eye sight... this means we have to rely on other senses to assess our environment...the simile is; we don't react to the written word we feel the meaning behind them and for that rea

[Flightgear-users] No flap or gear sound with 9.1

2006-04-24 Thread tmpargolf
Beech99 and C310 have no flap or gear sounds.  737-300 has them but only intermittently.  the WAV files are good and engine sounds and chatter are loud and clear.   Any advice?   Tom    

Re: [Flightgear-users] Booting problem

2006-04-24 Thread Paul Glanville
Lee Elliott asked: > What do you get if you just open a terminal > and run FG with default params? (Oops - I hadn't thought of this...) I get this: == $ fgfs opening file: /usr/share/FlightGear/data/Navaids/carrier_nav.dat /usr/share/FlightGear/data/Navaids/TACAN_freq.dat X Error of

Re: [Flightgear-users] Booting problem

2006-04-24 Thread Lee Elliott
On Tuesday 25 April 2006 01:55, Paul Glanville wrote: > I installed FG a long time ago, but as my system and video > card were 'older', it ran unacceptably... > > Last week I upgraded to an ECS 848P-A motherboard (with 1GB > DDR) under a 2.8GHz P4 (Prescott) CPU with an nVidia 4000 > card. I'm runn

[Flightgear-users] Booting problem

2006-04-24 Thread Paul Glanville
I installed FG a long time ago, but as my system and video card were 'older', it ran unacceptably... Last week I upgraded to an ECS 848P-A motherboard (with 1GB DDR) under a 2.8GHz P4 (Prescott) CPU with an nVidia 4000 card. I'm running Fedora Core-4... I downloaded (and installed) FlightGear-0

Re: [Flightgear-users] atlas question

2006-04-24 Thread Lee Elliott
They are indeed roads (black) and railways (red). You need to render them at a very high resolution for them to actually appear as continuous lines. I've been rendering my map tiles at 4096x4096 and then scaling them down to 1024x1024 using mogrify, which is a bit long-winded but just about pr

Re: [Flightgear-users] Re: Flashing a light

2006-04-24 Thread Lee Elliott
On Monday 24 April 2006 16:44, Melchior FRANZ wrote: > * dene maxwell -- Monday 24 April 2006 00:50: > > I have confirmed that removing these place holders stops the > > *flashing* animation from working. > > Of course. You are referring to the "placeholders" in the > "timed" animation. You have to

Re: [Flightgear-users] Re: Flashing a light

2006-04-24 Thread Lee Elliott
On Monday 24 April 2006 16:44, Melchior FRANZ wrote: > * dene maxwell -- Monday 24 April 2006 00:50: > > I have confirmed that removing these place holders stops the > > *flashing* animation from working. > > Of course. You are referring to the "placeholders" in the > "timed" animation. You have to

Re: [Flightgear-users] [Fwd: Congratulations and a question]

2006-04-24 Thread Lee Elliott
On Monday 24 April 2006 11:48, turgut kalfaoglu wrote: > I tried flightgear for the first time a few days ago, and I > was > > thunderstruck - that such an amazing > program was written and available - and free too! Thank you > very much to all those who worked > (and working) for its creation. > >

[Flightgear-users] RE: Color Problem with FGFS

2006-04-24 Thread galloglas
<> Yes, Fred, I did that. My apologiesI didn't know it wasn't to be done. When opening the launcher and checking "show command line" I have no ability to right click and copy the text. I'm afraid I don't know how else to copy the text except to highlite it, right click and choose "copy". Is

[Flightgear-users] Re: Flashing a light

2006-04-24 Thread Melchior FRANZ
* dene maxwell -- Monday 24 April 2006 22:33: > saves struggling with Blender (not that i'm giving up > on it :-/) And you shouldn't. I'm Blender user, too. Intimidating at first, but very powerful then. You should grab two or three tutorials from the net. As long as you haven't done the famous c

RE: [Flightgear-users] atlas question

2006-04-24 Thread dene maxwell
As far as I can work out, they're representations of road and rail... ...I stand to be corrected though :-D ene From: Michal Fabik <[EMAIL PROTECTED]> Reply-To: flightgear-users@lists.sourceforge.net To: flightgear-users@lists.sourceforge.net Subject: [Flightgear-users] atlas question Date: M

RE: [Flightgear-users] Re: Flashing a light

2006-04-24 Thread dene maxwell
Inspired !!! :-) ... saves struggling with Blender (not that i'm giving up on it :-/) this method allows me to maintain progress without relying on Blender until I come to grips with it while using documented xml methods... ...Thanks Mechior :-D ene From: Melchior FRANZ <[EMAIL PROTECTED]>

[Flightgear-users] Re: Flashing a light

2006-04-24 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 24 April 2006 22:21: Forgot to add the name for the "select" animation: > AC3Db > MATERIAL "Material" rgb 1 0.042834 0 amb 0.5 0.5 0.5 emis 1 0 0 spec 0 0 0 > shi 72 trans 0 > OBJECT poly name "Lamp" <-this here > kids 2 > OBJECT poly

RE: [Flightgear-users] Strange aircraft to be modeled

2006-04-24 Thread Berndt, Jon S
> OK here's the A/C: > > Channel wing lifting devices in a 2 X 2 arrangement with > deflecting vanes that act as control surfaces and lift > augmentors, rudders in channel flow on the rear 2 channels. > Massive control mixing with all channels controlling lift, > differential controls for pitc

[Flightgear-users] Re: Flashing a light

2006-04-24 Thread Melchior FRANZ
* dene maxwell -- Monday 24 April 2006 21:19: > I have confirmed that removing these place holders stops the *flashing* > animation from working. The following works -- without placeholder madness. I only added added an empty LampOff object to the *.ac file: AC3Db MATERIAL "Material" rgb 1 0.

[Flightgear-users] atlas question

2006-04-24 Thread Michal Fabik
Hi, this is a question about Atlas but it's fairly simple so please excuse my posting it to a FG list. I've been wondering for a long time what those black and red dots randomly scattered all over the map are. Maybe it's not important, I'd just like to know, thanks. Michal

[Flightgear-users] Strange aircraft to be modeled

2006-04-24 Thread John Clary
OK here's the A/C: Channel wing lifting devices in a 2 X 2 arrangement with deflecting vanes that act as control surfaces and lift augmentors, rudders in channel flow on the rear 2 channels. Massive control mixing with all channels controlling lift, differential controls for pitch and roll. All 4

[Flightgear-users] Re: Flashing a light

2006-04-24 Thread Melchior FRANZ
* dene maxwell -- Monday 24 April 2006 21:19: > Removing the *placeholder* definitions for LampOn and LampOff and referring > to Lamp in the timed animation, stops it from working. Yes, indeed. Very strange. But what do you expect? If the author didn't bother to document it, then don't bother to

RE: [Flightgear-users] Re: Flashing a light

2006-04-24 Thread dene maxwell
Hi Melchior, * dene maxwell -- Monday 24 April 2006 00:50: > I have confirmed that removing these place holders stops the *flashing* > animation from working. Of course. You are referring to the "placeholders" in the "timed" animation. You have to rename the s there to objects that actually exi

RE: [Flightgear-users] adding a new airport

2006-04-24 Thread dene maxwell
Hi Michal, I'm no authority but what it's worth here is my understanding of the situation; Airports in FG (along with nav/atc frequencies) come from a file apt.dat (FG uses a compressed form apt.dat.gz) This file in turn is maintained by Robin Peel. It is also associated with the Xplane proje

Re: [Flightgear-users] Some questions on how to...

2006-04-24 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Norman Ho schrieb: > I would like to have the following questions: > > 1. I am using FlightGear v0.9.9 in Windows XP. I would like to do some > aerodynamic analysis on the aircraft. What should I do in order to have > the aerodynamic data be displayed

[Flightgear-users] Some questions on how to...

2006-04-24 Thread Norman Ho
I would like to have the following questions: 1. I am using FlightGear v0.9.9 in Windows XP. I would like to do some aerodynamic analysis on the aircraft. What should I do in order to have the aerodynamic data be displayed in FlightGear? How do I do it? 2. If I wish to add a non-existing airc

[Flightgear-users] adding a new airport

2006-04-24 Thread Michal Fabik
Hi, this has probably been asked a thousand times before but anyway: how do I add an airport to FlightGear (one that does exist in real world but does not exist in FG sceery)? I didn't manage to get FGSD to work and when I enter the airport's ICAO code into TaxiDraw, it says the code is invalid. Th

[Flightgear-users] Re: Flashing a light

2006-04-24 Thread Melchior FRANZ
* dene maxwell -- Monday 24 April 2006 00:50: > I have confirmed that removing these place holders stops the *flashing* > animation from working. Of course. You are referring to the "placeholders" in the "timed" animation. You have to rename the s there to objects that actually exist. > I have

[Flightgear-users] CH Yoke/pedals not working in 2.6.17-rc2-git5

2006-04-24 Thread Sid Boyce
FlighGear-0.9.10. Was working with earlier kernels and FlightGear-0.9.8. # less ~/.fgfsrc --fg-root=/usr/lib/FlightGear/data --fg-scenery=/usr/lib/FlightGear/data/Scenery --airport-id=EGBB --aircraft=pa28-161 --control=joystick --disable-intro-music --enable-random-objects --enable-enhanced-lighti

Re: [Flightgear-users] 'Missing' scenery in 0.9.10...

2006-04-24 Thread Curtis L. Olson
Frederic Bouvier wrote: The easiest hack would be to alter your local material.xml to assign a different texture to IntermitentLake. Otherwise, fgsd CVS would allow you to change material for a contour in a snap. I've seen some other areas that came out as water where I wasn't expecting t

[Flightgear-users] Simulink/Aerosim/Flightgear link problem

2006-04-24 Thread Franck M
Hello Everybody. I try to link those three "software" and apparently flightgear isn't linking well with simulink. By using "socket spy" I saw that Simulink is working on the localhost IP (as I ask it). However, flightgear is using the IP 0.0.0.0.5500 (even if I have precise the localhost IP in

[Flightgear-users] [Fwd: Congratulations and a question]

2006-04-24 Thread turgut kalfaoglu
I tried flightgear for the first time a few days ago, and I was thunderstruck - that such an amazing program was written and available - and free too! Thank you very much to all those who worked (and working) for its creation. I barely scratched its surface, because mainly my graphics card is

Re: [Flightgear-users] 'Missing' scenery in 0.9.10...

2006-04-24 Thread Frederic Bouvier
Quoting Chris Wilkinson : > > Otherwise, fgsd CVS would allow you to change material for a contour in a > snap. > > Thanks Frederic. The CVS browser is timing out so I cannot get the > 'modulename' for the 2nd CVS checkout command. When it allows me in > I will add the lakes using the fgsd from CV

Re: [Flightgear-users] 'Missing' scenery in 0.9.10...

2006-04-24 Thread Chris Wilkinson
Hi there, Frederic Bouvier wrote: Selon Chris Wilkinson : Hi there, dene maxwell wrote: Hi Chris Maybe slightly smaller in scale but Somes Island and Ward Island in Wellington Harbour have disappeared in 09.10 scenery wanna know something real strange though...they are still there in

Re: [Flightgear-users] 'Missing' scenery in 0.9.10...

2006-04-24 Thread Frederic Bouvier
Selon Chris Wilkinson : > Hi there, > > dene maxwell wrote: > > Hi Chris > > > > Maybe slightly smaller in scale but Somes Island and Ward Island in > > Wellington Harbour have disappeared in 09.10 scenery wanna know > > something real strange though...they are still there in Martin's > > Land

Re: [Flightgear-users] 'Missing' scenery in 0.9.10...

2006-04-24 Thread dene maxwell
Hi Chris, For me, not a big problem... I know they're (Somes Is & Ward Is) there... any local changes aren't going to show until the next scenery release. There is alot of work being done in this area and I know those concerned have some really spectacular results to their efforts (ref Martin S