Selon galloglas:
> < everything. Did you really do that ?
>
> It would be interesting to know what are the options used to start FG.
> Could you copy/paste here the content of the box in the launcher that
> appears when you check "Show command line" ?
>
> -Fred>>
>
> Yes, Fred, I did that. My apol
On Mon, 24 Apr 2006 22:26:21 -0500
Paul Glanville wrote:
>
> Lee Elliott asked:
> > What do you get if you just open a terminal
> > and run FG with default params?
>
> (Oops - I hadn't thought of this...)
>
> I get this:
>
> ==
> $ fgfs
> opening file: /usr/share/FlightGear/data/Nava
On 4/24/06, Berndt, Jon S <[EMAIL PROTECTED]> wrote:
> Heh. The Custer Channel Wing? I was wondering if anyone would get around
> to that one.
>
> Jon
>
Actually it's a cross between the Channelwing and the Moeller Aircar.
It uses the channel like the Channelwing, but uses 4 of them like the
Airc
Lucky Kiwi's have thick skins and are fairly laid back ...Kiwi's (the
national icon) are reknowed for their poor eye sight... this means we have
to rely on other senses to assess our environment...the simile is; we don't
react to the written word we feel the meaning behind them and for that
rea
Beech99 and C310 have no flap
or gear sounds. 737-300 has
them but only intermittently.
the WAV files are good and engine
sounds and chatter are loud and clear.
Any advice?
Tom
Lee Elliott asked:
> What do you get if you just open a terminal
> and run FG with default params?
(Oops - I hadn't thought of this...)
I get this:
==
$ fgfs
opening file: /usr/share/FlightGear/data/Navaids/carrier_nav.dat
/usr/share/FlightGear/data/Navaids/TACAN_freq.dat
X Error of
On Tuesday 25 April 2006 01:55, Paul Glanville wrote:
> I installed FG a long time ago, but as my system and video
> card were 'older', it ran unacceptably...
>
> Last week I upgraded to an ECS 848P-A motherboard (with 1GB
> DDR) under a 2.8GHz P4 (Prescott) CPU with an nVidia 4000
> card. I'm runn
I installed FG a long time ago, but as my system and video card were 'older',
it ran unacceptably...
Last week I upgraded to an ECS 848P-A motherboard (with 1GB DDR) under a 2.8GHz
P4 (Prescott) CPU with an nVidia 4000 card. I'm running Fedora Core-4...
I downloaded (and installed) FlightGear-0
They are indeed roads (black) and railways (red).
You need to render them at a very high resolution for them to
actually appear as continuous lines. I've been rendering my map
tiles at 4096x4096 and then scaling them down to 1024x1024 using
mogrify, which is a bit long-winded but just about pr
On Monday 24 April 2006 16:44, Melchior FRANZ wrote:
> * dene maxwell -- Monday 24 April 2006 00:50:
> > I have confirmed that removing these place holders stops the
> > *flashing* animation from working.
>
> Of course. You are referring to the "placeholders" in the
> "timed" animation. You have to
On Monday 24 April 2006 16:44, Melchior FRANZ wrote:
> * dene maxwell -- Monday 24 April 2006 00:50:
> > I have confirmed that removing these place holders stops the
> > *flashing* animation from working.
>
> Of course. You are referring to the "placeholders" in the
> "timed" animation. You have to
On Monday 24 April 2006 11:48, turgut kalfaoglu wrote:
> I tried flightgear for the first time a few days ago, and I
> was
>
> thunderstruck - that such an amazing
> program was written and available - and free too! Thank you
> very much to all those who worked
> (and working) for its creation.
>
>
<>
Yes, Fred, I did that. My apologiesI didn't know it wasn't to be done. When
opening the launcher and checking "show command line" I have no ability to
right click and copy the text. I'm afraid I don't know how else to copy the
text except to highlite it, right click and choose "copy". Is
* dene maxwell -- Monday 24 April 2006 22:33:
> saves struggling with Blender (not that i'm giving up
> on it :-/)
And you shouldn't. I'm Blender user, too. Intimidating at first,
but very powerful then. You should grab two or three tutorials
from the net. As long as you haven't done the famous c
As far as I can work out, they're representations of road and rail...
...I stand to be corrected though
:-D ene
From: Michal Fabik <[EMAIL PROTECTED]>
Reply-To: flightgear-users@lists.sourceforge.net
To: flightgear-users@lists.sourceforge.net
Subject: [Flightgear-users] atlas question
Date: M
Inspired !!! :-) ... saves struggling with Blender (not that i'm giving up
on it :-/) this method allows me to maintain progress without relying on
Blender until I come to grips with it while using documented xml methods...
...Thanks Mechior
:-D ene
From: Melchior FRANZ <[EMAIL PROTECTED]>
* Melchior FRANZ -- Monday 24 April 2006 22:21:
Forgot to add the name for the "select" animation:
> AC3Db
> MATERIAL "Material" rgb 1 0.042834 0 amb 0.5 0.5 0.5 emis 1 0 0 spec 0 0 0
> shi 72 trans 0
> OBJECT poly
name "Lamp" <-this here
> kids 2
> OBJECT poly
> OK here's the A/C:
>
> Channel wing lifting devices in a 2 X 2 arrangement with
> deflecting vanes that act as control surfaces and lift
> augmentors, rudders in channel flow on the rear 2 channels.
> Massive control mixing with all channels controlling lift,
> differential controls for pitc
* dene maxwell -- Monday 24 April 2006 21:19:
> I have confirmed that removing these place holders stops the *flashing*
> animation from working.
The following works -- without placeholder madness. I only added added
an empty LampOff object to the *.ac file:
AC3Db
MATERIAL "Material" rgb 1 0.
Hi,
this is a question about Atlas but it's fairly simple
so please excuse my posting it to a FG list.
I've been wondering for a long time what those black
and red dots randomly scattered all over the map are.
Maybe it's not important, I'd just like to know,
thanks.
Michal
OK here's the A/C:
Channel wing lifting devices in a 2 X 2 arrangement with deflecting
vanes that act as control surfaces and lift augmentors, rudders in
channel flow on the rear 2 channels. Massive control mixing with all
channels controlling lift, differential controls for pitch and roll.
All 4
* dene maxwell -- Monday 24 April 2006 21:19:
> Removing the *placeholder* definitions for LampOn and LampOff and referring
> to Lamp in the timed animation, stops it from working.
Yes, indeed. Very strange. But what do you expect? If the author didn't
bother to document it, then don't bother to
Hi Melchior,
* dene maxwell -- Monday 24 April 2006 00:50:
> I have confirmed that removing these place holders stops the *flashing*
> animation from working.
Of course. You are referring to the "placeholders" in the "timed"
animation. You have to rename the s there to objects
that actually exi
Hi Michal,
I'm no authority but what it's worth here is my understanding of the
situation;
Airports in FG (along with nav/atc frequencies) come from a file apt.dat (FG
uses a compressed form apt.dat.gz) This file in turn is maintained by Robin
Peel. It is also associated with the Xplane proje
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Norman Ho schrieb:
> I would like to have the following questions:
>
> 1. I am using FlightGear v0.9.9 in Windows XP. I would like to do some
> aerodynamic analysis on the aircraft. What should I do in order to have
> the aerodynamic data be displayed
I would like to have the following questions:
1. I am using FlightGear v0.9.9 in Windows XP. I would like to do some
aerodynamic analysis on the aircraft. What should I do in order to have the
aerodynamic data be displayed in FlightGear? How do I do it?
2. If I wish to add a non-existing airc
Hi,
this has probably been asked a thousand times before
but anyway: how do I add an airport to FlightGear (one
that does exist in real world but does not exist in FG
sceery)? I didn't manage to get FGSD to work and when
I enter the airport's ICAO code into TaxiDraw, it says
the code is invalid. Th
* dene maxwell -- Monday 24 April 2006 00:50:
> I have confirmed that removing these place holders stops the *flashing*
> animation from working.
Of course. You are referring to the "placeholders" in the "timed"
animation. You have to rename the s there to objects
that actually exist.
> I have
FlighGear-0.9.10. Was working with earlier kernels and FlightGear-0.9.8.
# less ~/.fgfsrc
--fg-root=/usr/lib/FlightGear/data
--fg-scenery=/usr/lib/FlightGear/data/Scenery
--airport-id=EGBB
--aircraft=pa28-161
--control=joystick
--disable-intro-music
--enable-random-objects
--enable-enhanced-lighti
Frederic Bouvier wrote:
The easiest hack would be to alter your local material.xml to assign a different
texture to IntermitentLake.
Otherwise, fgsd CVS would allow you to change material for a contour in a snap.
I've seen some other areas that came out as water where I wasn't
expecting t
Hello Everybody.
I try to link those three "software" and apparently flightgear isn't linking
well with simulink. By using "socket spy" I saw that Simulink is working on
the localhost IP (as I ask it). However, flightgear is using the IP
0.0.0.0.5500 (even if I have precise the localhost IP in
I tried flightgear for the first time a few days ago, and I was
thunderstruck - that such an amazing
program was written and available - and free too! Thank you very much to
all those who worked
(and working) for its creation.
I barely scratched its surface, because mainly my graphics card is
Quoting Chris Wilkinson :
> > Otherwise, fgsd CVS would allow you to change material for a contour in a
> snap.
>
> Thanks Frederic. The CVS browser is timing out so I cannot get the
> 'modulename' for the 2nd CVS checkout command. When it allows me in
> I will add the lakes using the fgsd from CV
Hi there,
Frederic Bouvier wrote:
Selon Chris Wilkinson :
Hi there,
dene maxwell wrote:
Hi Chris
Maybe slightly smaller in scale but Somes Island and Ward Island in
Wellington Harbour have disappeared in 09.10 scenery wanna know
something real strange though...they are still there in
Selon Chris Wilkinson :
> Hi there,
>
> dene maxwell wrote:
> > Hi Chris
> >
> > Maybe slightly smaller in scale but Somes Island and Ward Island in
> > Wellington Harbour have disappeared in 09.10 scenery wanna know
> > something real strange though...they are still there in Martin's
> > Land
Hi Chris,
For me, not a big problem... I know they're (Somes Is & Ward Is) there...
any local changes aren't going to show until the next scenery release. There
is alot of work being done in this area and I know those concerned have some
really spectacular results to their efforts (ref Martin S
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