[Flightgear-users] FlightGear Terrain Data

2007-02-04 Thread RJ
Hi Folks, I want to generate my own scenery to be used in FlightGear. One way i found is by using TerraGear to generate my own terrain. Is it possible to use osgdem to generate terrain that can be used by FlightGear. thanks in advance rahul --

Re: [Flightgear-users] Ship Flightplan

2007-02-04 Thread Andrew Gorman
Hi Dene, > Hi Vivian > > if you're looking at the code... when a ship coded as a slow aircraft in > the flightplan approaches a waypoint it gets a severe case of the > "wiggles" on. I suspect there is some interaction between the > "on-ground" parameter and the slow speed that can't register

Re: [Flightgear-users] pa24-250: how-to play with engine controls?

2007-02-04 Thread Dave Perry
On Sun, 2007-02-04 at 18:07 +0100, Sébastien MARQUE wrote: > hi all! > > I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I > use it on cvs FG-OSG. > But as I come from c172p, I'm a little confused with the engine, > propeller and power controls... > > First for a 180 miles

Re: [Flightgear-users] pa24-250: how-to play with engine controls?

2007-02-04 Thread Hal V. Engel
On Sunday 04 February 2007 09:07, Sébastien MARQUE wrote: > hi all! > > I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I > use it on cvs FG-OSG. > But as I come from c172p, I'm a little confused with the engine, > propeller and power controls... > > First for a 180 miles trip

[Flightgear-users] pa24-250: how-to play with engine controls?

2007-02-04 Thread Sébastien MARQUE
hi all! I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I use it on cvs FG-OSG. But as I come from c172p, I'm a little confused with the engine, propeller and power controls... First for a 180 miles trip I use 3/4 of the available fuel (on the four tanks, ~7.000 ft ASL, ~

Re: [Flightgear-users] Ship Flightplan

2007-02-04 Thread Durk Talsma
Maik Justus wrote: > Hi Dene, > > I don't think it's the on-ground parameter. It's the logic, how to > determine, if a waypoint is reached. The distance to the waypoint must > be smaller than a threshold, and this threshold is speed depended. > Especially if you have two waypoints rather near to

Re: [Flightgear-users] Ship Flightplan

2007-02-04 Thread Vivian Meazza
Maik Justus > > Hi Dene, > > I don't think it's the on-ground parameter. It's the logic, how to > determine, if a waypoint is reached. The distance to the > waypoint must > be smaller than a threshold, and this threshold is speed depended. > Especially if you have two waypoints rather near t

Re: [Flightgear-users] Ship Flightplan

2007-02-04 Thread Maik Justus
Hi Dene, I don't think it's the on-ground parameter. It's the logic, how to determine, if a waypoint is reached. The distance to the waypoint must be smaller than a threshold, and this threshold is speed depended. Especially if you have two waypoints rather near to each other, the AI-logic mov

Re: [Flightgear-users] Ship Flightplan

2007-02-04 Thread Dene
Vivian Meazza wrote: > Dene > > Neil, >> Neil >> I've posted the ferry scenario zip file I use; >> http://denemaxwell.dnsdojo.net/users/downloads/Miscellaneous/ >> Feel free to hack this or even download the New Zealand scenery and see >> it work ;-) >> >> This works on 098a