Hi Folks,
I want to generate my own scenery to be used in FlightGear. One way i
found is by using TerraGear to generate my own terrain. Is it possible
to use osgdem to generate terrain that can be used by FlightGear.
thanks in advance
rahul
--
Hi Dene,
> Hi Vivian
>
> if you're looking at the code... when a ship coded as a slow aircraft in
> the flightplan approaches a waypoint it gets a severe case of the
> "wiggles" on. I suspect there is some interaction between the
> "on-ground" parameter and the slow speed that can't register
On Sun, 2007-02-04 at 18:07 +0100, Sébastien MARQUE wrote:
> hi all!
>
> I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I
> use it on cvs FG-OSG.
> But as I come from c172p, I'm a little confused with the engine,
> propeller and power controls...
>
> First for a 180 miles
On Sunday 04 February 2007 09:07, Sébastien MARQUE wrote:
> hi all!
>
> I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I
> use it on cvs FG-OSG.
> But as I come from c172p, I'm a little confused with the engine,
> propeller and power controls...
>
> First for a 180 miles trip
hi all!
I really find the Piper Comanche pa24-250 from Dave Perry wonderfull! I
use it on cvs FG-OSG.
But as I come from c172p, I'm a little confused with the engine,
propeller and power controls...
First for a 180 miles trip I use 3/4 of the available fuel (on the four
tanks, ~7.000 ft ASL, ~
Maik Justus wrote:
> Hi Dene,
>
> I don't think it's the on-ground parameter. It's the logic, how to
> determine, if a waypoint is reached. The distance to the waypoint must
> be smaller than a threshold, and this threshold is speed depended.
> Especially if you have two waypoints rather near to
Maik Justus
>
> Hi Dene,
>
> I don't think it's the on-ground parameter. It's the logic, how to
> determine, if a waypoint is reached. The distance to the
> waypoint must
> be smaller than a threshold, and this threshold is speed depended.
> Especially if you have two waypoints rather near t
Hi Dene,
I don't think it's the on-ground parameter. It's the logic, how to
determine, if a waypoint is reached. The distance to the waypoint must
be smaller than a threshold, and this threshold is speed depended.
Especially if you have two waypoints rather near to each other, the
AI-logic mov
Vivian Meazza wrote:
> Dene
>
>
Neil,
>> Neil
>> I've posted the ferry scenario zip file I use;
>> http://denemaxwell.dnsdojo.net/users/downloads/Miscellaneous/
>> Feel free to hack this or even download the New Zealand scenery and see
>> it work ;-)
>>
>> This works on 098a