[fltk.general] Needing some insights about business market

2010-04-10 Thread Pedro Henrique Linhares
Hello guys, Actually, my fellows from college and I are planning on creating a company for software development and happens that we don't have experience in the business market, we kind of came across the question whether to program desktop applications or web-based applications. We want to use an

Re: [fltk.general] fltk-1.3 AND howto force a GraphicsExpose event

2010-04-10 Thread w . szukalski
Inserting 'redraw()' in handle() solved the problem. Thank you very much. winfried ___ fltk mailing list fltk@easysw.com http://lists.easysw.com/mailman/listinfo/fltk

Re: [fltk.general] Drawing widget hierarchy to memory

2010-04-10 Thread imacarthur
On 10 Apr 2010, at 16:56, nigo wrote: > > So I take it is a cocoa related problem, right? Im sure it will be > fixed as FLTK is doing amazing progress lately with 1.3 (not > complaining about previous work!). Yes - it's a side effect of the on-going work to port to cocoa and get 64-bit supp

Re: [fltk.general] Drawing widget hierarchy to memory

2010-04-10 Thread nigo
Thankyou for your help. I will be offline for a day or so but I will study your code when I´m back. > Also, note that with fltk-1.3 on OSX, at present, reading back from > the offscreen can be a little bit hosed. Works fine on X11 and win32 > though, and fltk-1.1 works fine, and AFAIK fltk2 works

Re: [fltk.general] Drawing widget hierarchy to memory

2010-04-10 Thread imacarthur
On 10 Apr 2010, at 15:05, nigo wrote: > Hi, > > is it possible to draw the contents of a widget hierarchy ito a > memory buffer? > Grabbing screen contents after normal redraw is not good enough due > to potential overlapping windows over the area. Yes, it is. I was going to post some simpl

[fltk.general] Drawing widget hierarchy to memory

2010-04-10 Thread nigo
Hi, is it possible to draw the contents of a widget hierarchy ito a memory buffer? Grabbing screen contents after normal redraw is not good enough due to potential overlapping windows over the area. My goal is to implement something like this (and other effects): http://vimeo.com/moogaloop.swf?c