Hello guys,
Actually, my fellows from college and I are planning on creating a company
for software development and happens that we don't have experience in the
business market, we kind of came across the question whether to program
desktop applications or web-based applications. We want to use an
Inserting 'redraw()' in handle() solved the problem. Thank you very much.
winfried
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On 10 Apr 2010, at 16:56, nigo wrote:
>
> So I take it is a cocoa related problem, right? Im sure it will be
> fixed as FLTK is doing amazing progress lately with 1.3 (not
> complaining about previous work!).
Yes - it's a side effect of the on-going work to port to cocoa and
get 64-bit supp
Thankyou for your help.
I will be offline for a day or so but I will study your code when I´m back.
> Also, note that with fltk-1.3 on OSX, at present, reading back from
> the offscreen can be a little bit hosed. Works fine on X11 and win32
> though, and fltk-1.1 works fine, and AFAIK fltk2 works
On 10 Apr 2010, at 15:05, nigo wrote:
> Hi,
>
> is it possible to draw the contents of a widget hierarchy ito a
> memory buffer?
> Grabbing screen contents after normal redraw is not good enough due
> to potential overlapping windows over the area.
Yes, it is.
I was going to post some simpl
Hi,
is it possible to draw the contents of a widget hierarchy ito a memory buffer?
Grabbing screen contents after normal redraw is not good enough due to
potential overlapping windows over the area.
My goal is to implement something like this (and other effects):
http://vimeo.com/moogaloop.swf?c
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