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[STR New]
Link: http://www.fltk.org/str.php?L2729
Version: 1.3-current
In my tests, the FL_WHEN_ENTER_KEY part *does* work as expected, i.e. the
callback is called when I press ENTER. However, I can see that pressing
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[STR New]
Link: http://www.fltk.org/str.php?L2729
Version: 1.3-current
Okay, I tested with and w/o the patch with the new attached spinner2.cxx
that has another button (label NOP) just to receive input focus when
On Mon, Oct 10, 2011 at 1:19 AM, Albrecht Schlosser albrec...@go4more.dewrote:
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BELOW.
[STR New]
Link: http://www.fltk.org/str.php?L2729
Version: 1.3-current
Okay, I tested with and w/o the patch with the new attached
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[STR New]
Link: http://www.fltk.org/str.php?L2730
Version: 1.3-current
The fix for the access at offset -1 (STR #2691) causes an out of bounds
access at the other end, e.g.:
==22171== Invalid read of size 1
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[STR New]
Link: http://www.fltk.org/str.php?L2730
Version: 1.3-current
BTW, the line numbers in the valgrind report are off by a few because I
have a couple of printf()s in my Fl_Text_Display.cxx, but all of its
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[STR New]
Link: http://www.fltk.org/str.php?L2731
Version: 1.3-current
I was just playing with the editor test, which still has the modifications
that I mentioned recently in the STR about the scrollbar.
Valgrind
Author: manolo
Date: 2011-10-10 01:34:27 -0700 (Mon, 10 Oct 2011)
New Revision: 9129
Log:
Reflected the creation of the FL_SCREEN_CONFIGURATION_CHANGED event.
Modified:
branches/branch-1.3/FL/names.h
Modified: branches/branch-1.3/FL/names.h
Author: manolo
Date: 2011-10-10 01:54:59 -0700 (Mon, 10 Oct 2011)
New Revision: 9130
Log:
Reflected the creation of the SCREEN_CONFIGURATION_CHANGED event.
Modified:
branches/branch-3.0/include/fltk3/names.h
Modified: branches/branch-3.0/include/fltk3/names.h
e, how? Maybe in callbacks?
(Anonymous function)
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You need to ask over in fltk.general.
This list is specifically for development *of* the library. Development
*using* the library comes under fltk.general.
Also - you are going to have to clarify the question; there's not enough
context there to begin to know what you are asking...
e, how?
What language?
sorry. c++0x
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On 10/10/11 03:54, Yaskhan wrote:
What language?
sorry. c++0x
Moving this thread to fltk.general.
Please follow up there. (Subject has same title)
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However, there is no
need to delete objects that are used until the program exits - this
will be done by the OS anyway
There is no need to create objects dynamically, so using objects
directly makes code shorter and prevents doubts of deleting:
#includeFl/Fl_Window.h
#include inputwin.h
The custom dialog paints itself on top of the main app window
which has a plot of a function on it drawn on an Fltk_Gl_Window.
See the snapshots here;
http://www.hyperscope.net/fltk.html
But when it first pops up it's blank for about 2 seconds and
then the controls get drawn (the
On 10.10.2011 10:12, MacArthur, Ian (SELEX GALILEO, UK) wrote:
The custom dialog paints itself on top of the main app window
which has a plot of a function on it drawn on an Fltk_Gl_Window.
See the snapshots here;
http://www.hyperscope.net/fltk.html
But when it first pops up it's blank for
[moved from fltk.development]
Yaskhan writes:
e, how? Maybe in callbacks?
(Anonymous function)
Ian writes:
[..] you are going to have to clarify the question; there's not enough
context there to begin to know what you are asking...
What language?
Yaskhan writes:
sorry. c++0x
I
On 11/10/11 05:44, Greg Ercolano wrote:
Yaskhan writes:
sorry. c++0x
Being a pedant, I'll correct that to C++11. I've done the same with the
title, as well. ;-)
I don't think anyone's tried using c++0x with fltk yet.
Assuming c++0x is back compatible with C++ (I don't know
Howdy,
I want to preseed the list of directories under Favorites with a directory
containing some sample files that gets determined at install time. I don't see
any obvious way to allow to do it and wanted to make sure that was the case.
There is an underlying Fl_Prefs object but it's
On 10/10/11 14:48, Ben Stott wrote:
You might actually have a bit of difficulty using a lambda function as a
callback, because to use some of their more powerful features (like
taking variable callback data) I *think* the FLTK callback functions
will have to be modified slightly. However,
Alright, it looks like this stupid phone is going to force me to top-post, so
apologies in advance.
Yes, I was simply trying to get the implication across that you can pass
variables through the scope of the lambda - but now I think of it, it *may*
also require the use of extern(my_button1)
The Fl_Check_Browser doesn't seem to have a data item for each item added like
Fl_Browser. I'm curious if there is a Fl_Check_Browser type list box derived
from Fl_Browser somewhere? Having a data associated with an item allows me to
have unique list box items with program wide ID's without
So as a follow up to my previous message.
You might actually have a bit of difficulty using a lambda function as a
callback, because to use some of their more powerful features (like
taking variable callback data) I *think* the FLTK callback functions
will have to be modified
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