Sorry folks for my sudden absence without first applying for an unpaid leave
;-) . This thing that I do occasionally called "my job" demanded my full
attention.
Now that I am 500+ postings behind, I will use the next days to catch up and
find out what was going on. After that, I will hopefully
[moved this thread from fltk.development]
>> On 12/06/11 06:50, Jens Grunert wrote:
>>> I want to draw comlex geometries and keep hitting this one in
>>> the documentation: "the functionality matches that found in the Adobe
>>> PostScript".
>>> I searched already a lot on the net but could not fin
Thanks by the advice, but yes I already know the existence of a fluid
manual, my question is about the way fluid allow us to derive classes:
- Naked one (full control)
- Composite ones (Fl_Group and childs)
What I want is also derive fron widgets directly like Fl_Box, Fl_Input, ...
On Wed, 07 D
Maybe you haven't seen this page
http://fltk.org/doc-1.3/fluid.html
On Wed, Nov 30, 2011 at 3:44 AM, Domingo Alvarez Duarte
wrote:
> I'm trying to create a derived class of (let's say) Fl_Choice (Could be
> Fl_button, Fl_Input, anyone that is not a composition using Fl_Group) but
> it seems tha
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