Re: [fltk.general] Gereral issue of zoom and change of font and fontsize for FLTK

2012-04-16 Thread Edzard Egberts
Albrecht Schlosser schrieb: >> I know this working (using another approach, see my template example) >> and it's fine - when there is a high resolution monitor, you just need >> to resize the window, save size and the whole software is adjusted to >> the current resolution. > > Probably only if al

Re: [fltk.general] building with mingw32

2012-04-16 Thread L Michaels
> There's no way to change this with a configure option or an environment > variable, but I modified the check to look for "/usr " (note the > trailing space) in the first place, so that I could simplify the check. > I hope this works for your and doesn't break other MinGW installs. Tried out your

Re: [fltk.general] Gereral issue of zoom and change of font and fontsize for FLTK

2012-04-16 Thread Greg Ercolano
On 04/16/12 11:14, Edzard Egberts wrote: > > Since FLTK is targeted at platforms which often lack complete ISO C++ > > support or have limited memory, all C++ code in FLTK must use a > > subset of ISO C++. > > What's about today, are these restrictions state of the art? > > Exceptions >

Re: [fltk.general] Gereral issue of zoom and change of font and fontsize for FLTK

2012-04-16 Thread Domingo Alvarez Duarte
+1 to modernize C++ usage of FLTK, as mentioned before using char* to represent strings is a bit low level compared with the facilities that c++ offer. Also reinventing Arrays here and there. ___ fltk mailing list fltk@easysw.com http://lists.easysw.c

Re: [fltk.general] Gereral issue of zoom and change of font and fontsize for FLTK

2012-04-16 Thread Edzard Egberts
Greg Ercolano schrieb: > On 04/16/12 11:14, Edzard Egberts wrote: >> I'm in doubt of Exceptions, but I love using STL and I don't like char*. >> To me it's not C++ without STL, at the very most a C+. > However, FLTK 3.x might be an opportunity to draw the line > between 'ancient' compil

[fltk.general] Mr. Jenkins, Sir?

2012-04-16 Thread Matthias Melcher
I'd like to get FLTK into Continuous Integration in an attempt to make it compile and link on all platforms at all times. http://www.martinfowler.com/articles/continuousIntegration.html I have set up a few old AMD 64 bit machines that were still laying dormant around the house, and I now want