Thanks for testing this. Yes, the Makfiles may have suffered somewhat in the
conversion. Even though the additional include paths seem annoying, I have been
quite happy with the setup. Combined with the Fluid Makefile generator, it is
possible to add many features as modules without the risk
On 13 Aug 2012, at 20:06, Greg Ercolano wrote:
Just updated fltk3 to current (9661), and am getting these build errors
on a default 'make distclean; make':
* * *
[..]
Compiling fltk3gl/glut_font.cxx...
/usr/bin/ar cr ../lib/libfltk3gl.a ...
Compiling fltk3images/BMPImage.cxx...
On 13.08.2012, at 22:10, Ian MacArthur imacart...@gmail.com wrote:
Yup, I think I reported that a while back; might even have flagged an STR now
that I think of it... Um... 2833 is the one.
Comments there please, I guess.
Yes, now I remember.
The crux appears to be that if you build fltk3
If you're a C programmer, it'll help to think of classes as structs.
They're similar in many ways, including how to resolve their members.
You mean they are not structs? ;-)
Or maybe... If you are a C++ programmer it might help to think of structs as
classes...
SELEX Galileo
On 12.08.2012, at 23:43, Amadeus W.M. amadeu...@verizon.net wrote:
I'm trying to create my first threaded application with fltk. I have two
threads: one that produces stuff and the gui thread. For simplicity, the
producer thread just generates random rectangles and tells the gui thread
to
If the intent is to do incremental drawing then using an Fl_Offscreen is the
best way to go (IMHO of course...)
This (below) is the example I usually post at this point when this topic comes
up...
Note that this does not actually use threads but simply uses a timer to
simulate the background
The program connect() in the test directory of FLTK3
seems to have flaws.
Can these be cured?
winfried
./connect
reload_cb: url(http://www.fltk.org/) file_data((nil))
refresh_text_cb: data(0x2564c40) size(12827)
reload_cb: url(http://www.telcat.de/) file_data((nil))
refresh_text_cb:
On 13.08.2012, at 19:06, w. szukalski szukw...@arcor.de wrote:
The program connect() in the test directory of FLTK3
seems to have flaws.
Can these be cured?
winfried
Sure. Please give me some more information. Which OS, which compiler and what
did you test?
JPL's C language coding standards:
http://lars-lab.jpl.nasa.gov/JPL_Coding_Standard_C.pdf
Many items some will find obvious, and some are specific to embedded
hardware and real time hardware control. Still, and interesting read.
31 rules in approx. 18 pages.
On 08/10/12 06:52, Gonzalo Garramuno wrote:
I was wondering how to use gettext with fluid.
There's a bit about this in the fluid docs:
http://www.fltk.org/doc-1.3/fluid.html#fluid_i18n
..there's a section on Using GNU gettext for i18n
It'd be good for us to know
I'm trying to compile fltk3 but it fails with:
Compiling fltk3png/png.c...
fltk3png/png.c:14:21: fatal error: pngpriv.h: No such file or directory
The file is in include/fltk3png, but the makefile does not refer to it.
I also tried compiling with cmake but the errors were worse.
On 13.08.2012, at 20:51, Greg Ercolano e...@seriss.com wrote:
JPL's C language coding standards:
http://lars-lab.jpl.nasa.gov/JPL_Coding_Standard_C.pdf
Many items some will find obvious, and some are specific to embedded
hardware and real time hardware control. Still, and interesting
On 13 Aug 2012, at 18:06, w. szukalski wrote:
The program connect() in the test directory of FLTK3
seems to have flaws.
Can these be cured?
Though as you know, fltk3 is still alpha, so the quickest way to cure them
might be if you have working patches...!
Cheers,
--
Ian
On 08/13/12 13:03, Ian MacArthur wrote:
On 13 Aug 2012, at 18:06, w. szukalski wrote:
The program connect() in the test directory of FLTK3
seems to have flaws.
Can these be cured?
Though as you know, fltk3 is still alpha, so the quickest way to cure them
might be if you have working
On 08/13/12 12:43, Gonzalo Garramuno wrote:
I'm trying to compile fltk3 but it fails with:
Compiling fltk3png/png.c...
fltk3png/png.c:14:21: fatal error: pngpriv.h: No such file or directory
The file is in include/fltk3png, but the makefile does not refer to it.
Yes, just reported
On 13 Aug 2012, at 19:51, Greg Ercolano wrote:
JPL's C language coding standards:
http://lars-lab.jpl.nasa.gov/JPL_Coding_Standard_C.pdf
Many items some will find obvious, and some are specific to embedded
hardware and real time hardware control. Still, and interesting read.
31 rules in
On 13 Aug 2012, at 20:43, Gonzalo Garramuno wrote:
I'm trying to compile fltk3 but it fails with:
Compiling fltk3png/png.c...
fltk3png/png.c:14:21: fatal error: pngpriv.h: No such file or directory
Sounds like a variation of the feature Greg was reporting?
See STR 2833 too, maybe related?
On 13 Aug 2012, at 20:20, Gonzalo Garramuno wrote:
On 08/10/12 06:52, Gonzalo Garramuno wrote:
I was wondering how to use gettext with fluid.
There's a bit about this in the fluid docs:
http://www.fltk.org/doc-1.3/fluid.html#fluid_i18n
..there's a section on Using GNU
On 13.08.2012, at 22:15, Greg Ercolano e...@seriss.com wrote:
On 08/13/12 13:03, Ian MacArthur wrote:
On 13 Aug 2012, at 18:06, w. szukalski wrote:
The program connect() in the test directory of FLTK3
seems to have flaws.
Can these be cured?
Though as you know, fltk3 is still
Thanks for the answers! I'm answering through the lines.
I usually create a mutex, and use it to manage a small bit of
data that
communicates a readiness state.
Of course, I did that before with semaphores and different processes. I
forgot.
BTW, don't forget to
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