After spending so many days, finally I got it. Unintentionally I pressed the
shortcut key when the menu was opened. It worked. So, the issue was menu was
not selected or opened.
But this seems awkward, anytime and anywhere shortcut keys should work. I am
using OpenGL, the full window is covered
On 31.08.2012, at 14:27, Furqan fur...@real3d.pk wrote:
After spending so many days, finally I got it. Unintentionally I pressed the
shortcut key when the menu was opened. It worked. So, the issue was menu was
not selected or opened.
But this seems awkward, anytime and anywhere shortcut
No I am not using any kind of GlWidget of fltk for OpenGL display. I am using
the traditional OpenGL subroutines and added into Fl_Double_Window. In this
way, I created a menu bar in Fl_Double_Window.
On 31.08.2012, at 14:27, Furqan fur...@real3d.pk wrote:
After spending so many
On 31.08.2012, at 17:04, Furqan furqan...@hotmail.com wrote:
No I am not using any kind of GlWidget of fltk for OpenGL display. I am using
the traditional OpenGL subroutines and added into Fl_Double_Window. In this
way, I created a menu bar in Fl_Double_Window.
So you create an OpenGL
On 08/31/12 18:18, guyingpinming wrote:
I'm working with a project using fltk to construct a gui,but now I want
the exe to support the operation of dropping files,that is,if I drop a file
to the menuWindow,the software can automatically open the file with the right
format(the file itself
FLTK DnD support works quite reliably in FLTK. You have to derive your
own widget and respond to FL_DND_ENTER, FL_DND_LEAVE and FL_DND_RELEASE
as well as FL_PASTE:
to be more concrete:
class mywidget: public Fl_Box
{
public:
mywidget(int X, int Y, int W, int H, const char*
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