Ian wrote
>
> Yup - I got this too, when testing on OSX.
>
> The problem is that the IdleFPS and FixedFPS methods now need to be public
> methods of the MyGlWindow class, so that my callback for attaching and
> detaching them (via the set_idle checkbutton) can access them.
>
> For some reason, th
;static void MyGlWindow::FixedFPS(void*)' is
private
fl_gears.cxx:391:43: error: within this context
My C++ isn't what it should be and I've failed to fix it.
Either that or I'm just too tired (yaaaw)
Brian
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have made loads of other changes (including compiler options too I
suppose),
so I guess I'll have to unbodge the cpp_type_traits.h at work and try again
tomorrow.
Mmm, just tried again using the build I had last night.
This compiles OK here too.
I'll zip up the MinGW installation to se
Mike wrote
>
> I've run into a problem trying to build Version 1.3.0rc3 using MVC++ 6.0 in
> Windows XP SP3 (32 bit). Looks like all the .cxx files are compiling o.k.
> except for FL_Text_Display, where I get 12 errors like the one below.
>
> C:\Program Files\fltk-1.3.0rc3\src\Fl_Text_Display.cxx
> CIB wrote
> When compiling a fltk program with MinGW, I'm suffering two problems.. The
> first is that no output to stdout will work, a printf at the start of the
> program will simply output nothing.
>
The real problem here is that, unless you specify the application as a console
app (and yo
> > Brian wrote
> >
> > I'll go away and raise the STR.
> >
> STR2553 raised.
Wow that was quick, fied already.
Well done Manolo.
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> Brian wrote
>
> I'll go away and raise the STR.
>
STR2553 raised.
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> Ezard wrote
>
> Okay, now I see the catchwords "Vista" "font" problem - sometimes
> failing to understand foreign language texts in detail... :o/
>
Sorry chaps, I've just been playing on a WinXP SP3 box and the same happens on
that too. So this isn't a vista Only problem.
The easiest thing for
I've updated from FLTK 1.1.10 to 1.3.0rc3 on my Vista Laptop.
Everything seems OK rebuilding my old projects in 1.3, but I started to modify
one of them and found that the fluid code editor text was often almost
unreadable.
Sometimes only the Comment font is odd, sometimes all of it.
Anyone any
>On 31/01/11 21:14, Mike Werner wrote:
> So everything is compiled. The demos run and one of my apps seems to compile
> and run o.k. But there is another small problem. I can not get Windows to
> open .fl files with fluid. I'd like to be able to double-click on a .fl file
> and have it opened by
Hi Greg,
Just been re-building my desktop again (problems unrelated to FLTK or VC++) and
decided to check out my VC++ installation by rebuilding the latest 1.3 version
r8345.
Got compilation errors in 3 functions in tree.cxx due to multiple
initialization of item. In each case item is initiali
> Albrecht wrote...
>
> Anyway, a simple "make" works, because it runs either autoconf and the
> configure or only configure, as needed. It's a FLTK Makefile feature.
>
> Hence I intentionally chose the shortest instruction that works always
> for a beginner. :-)
>
Which only goes to show how litt
FLTK directory (as above.
then execute the command
./configure
This will sort out what resources etc. are available on your machine.
Then execute the command
make
Can I too recommend that you get rid of Cygwin and move to MSys/MinGW
it really is much easier to install and use.
Brian.
___
>Ian wrote
>
> That looks weird - looks like the fltk_jpeg lib somehow incorporates
> duplicates of the entire fltk.lib...
>
> Must be a linker misconfig or something, I guess?
>
>
Looks like you were right Ian,
I think I've sorted all the problems now.
I've modified all the .dsp files to replace
Following the resolution of my previous errors, I now get a large (1826) number
of Linker warnings when creating fltk_images.lib
I've raised STR 2521 on this and attached a complete log of the build.
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>
> However, in digging in to the problem a bit further, I seem to have uncovered
> a bag of worms.
>
After all that, I have found the answer to my problem.
The code creating the Text Editor did not initialise the Text Buffer correctly.
Thanks for your responses and sorry for the noise :-(
_
> Albrecht wrote
> Would this also apply, if you patch only Fl_Text_Display? If you
> could do this, and if you answered my question whether you used wrap
> mode, and if you tried FLTK 1.1.10 (for testing only), I might be
> able to help to find a small patch. Maybe.
>
> I didn't mean the applicati
> Brian Tilley wrote:
> > Attempted to build FLTK-1.3.0rc3 in visualC++ V6 today.
> > Used fltk.dsw in the visualc6 folder under ide.
> > Selected fltk and Win32 release
> > Got the following Errors...
> >
> > Fl_Text_Display.cxx
> > C:\fl
> On 13.01.2011 15:35, Brian Tilley wrote:
> > I've been having trouble with a Text Editor when attempting to look at
> > files containing around 330,000 bytes of text (7400 lines).
> >
> > Basically, when I load the file it appears to load OK, but when displayed,
Attempted to build FLTK-1.3.0rc3 in visualC++ V6 today.
Used fltk.dsw in the visualc6 folder under ide.
Selected fltk and Win32 release
Got the following Errors...
Fl_Text_Display.cxx
C:\fltk\fltk-1.3.0rc3\src\Fl_Text_Display.cxx(1941) : error C2446: '==' : no
conversion from 'const cl
I've been having trouble with a Text Editor when attempting to look at files
containing around 330,000 bytes of text (7400 lines).
Basically, when I load the file it appears to load OK, but when displayed, I
don't seem to be able to scroll down to the bottom of the file. It stops around
85% fro
> hi all,
>
> i am having a bit of a 'mare' navigating around my help files
> using the help view (help dialog linking still failing so am sticking
> with the help view while i get the files actually written at least)
>
> I am pretty au fait with linking around documents, hyperlinks etc but
> the p
> I've installed 1.3.0rc2 under MinGW (Library and documentation files) and
> built/installed with ...
> ./configure
> make
> make install
>
> Everthing built OK (two minor compilation warnings in fl_font_win.cxx) and
> previous projects build and work OK without requiring rework.
>
> However, wh
I've installed 1.3.0rc2 under MinGW (Library and documentation files) and
built/installed with ...
./configure
make
make install
Everthing built OK (two minor compilation warnings in fl_font_win.cxx) and
previous projects build and work OK without requiring rework.
However, when I tried to acce
> The problem is not to store the application state, but how can I trigger the
> application to store the state when the computer will be shutdown and how can
> I force that the application will be started automaticly when the I logged in
> again. As it works for most KDE application on linux.
>
md houssy wrote
->Good evening everybody;
->I want to display a box and change its colour every 2 seconds !
->should I utilise Fl_Timer ? if yes, how could it be?
->thank you
A simple example follows.
Of course the colour selection can be any scheme you want instead of my two
colour example.
#i
Greg Wrote
> (On windows I can only pull tar files, I don't know of an
> SVN client for windows.)
>
Have you tried TortoiseSVN ?
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.7
- Original Message -
From: "leowang"
Newsgroups: fltk.general
To:
Sent: Saturday, January 02, 2010 6:59 AM
Subject: [fltk.general] how to set a default select radio button
> Dear all,
> Happy new year! :)
>
> Recently I use the CheckButton and RadioButton widget, but I don't know
> ho
r help,
>
> Todd
>
>
I think all you need to do is hide() the other tabs
http://www.fltk.org/documentation.php/doc-1.1/Fl_Tabs.html
Brian T
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- Original Message -
From: "Brian"
To: "Mirror of fltk.general Newsgroup"
Sent: Thursday, August 13, 2009 9:03 PM
Subject: Re: [fltk.general] Problem with fl_read_image
> Hi Rodrigo,
>
> I haven't got a working Linux setup at the moment, but I compiled your
Hi Rodrigo,
I haven't got a working Linux setup at the moment, but I compiled your code
using FLTK 1.1.9 and the following command
fltk-config --compile pnmtest.cxx
under Windows Vista using MSys/MinGW (gcc 3.4.5)
and it works fine.
The fltk-config command resulted in the following (actual) com
es the stdout text in a file
Brian T.
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If you really must embed the image, then you can use FLTK to do it.
Of course the png file normally remains in the source, but having created the
embedded image using fluid, you can always cut and paste it into another source
code file for the full application.
Create a small test program in flu
> I know what the problem is:
> Red = (uchar) c1->r();
>
> The r(), g(), b() functions return a number between 0 and 1.Not between 0 and
> 255.So if you cast that you will always get 0.So the color is always black
> and seems it never changes.But I didn't know that these functions return
> numbe
> in , I found use_system_file_chooser, it can use WIN32
> GetOpenFileName to get a file open/save dialog box.
> Well, under Linux, How can I do?
>
Go to Erco's Cheat Sheet
http://seriss.com/people/erco/fltk/
Near the bottom of this page is a link to Fl_Native_File_Chooser
This should give you
> Dnia Thu, 08 May 2008 22:50:06 -0700, matthiasm napisaÅ(a):
>
> > Did you look at Fl_Overlay_Window though? Maybe you can draw the
> > crosshair in the overlay and then never be bothered with it again?
>
> I looked at it in the documentation, but the latter stated, AFAIR, that
> it will look jer
>
>
>
>
>
> -
>
> Hope that proves useful,
> --
> Ian
>
Thanks for that Ian, it worked a treat and I can now use FLTK 1.1.8
with no problems that I can detect as yet.
I think I'll look around the MSys Forums for a sui
>
> > Brian, did you try
> >=20
> > > sudo make install
> >=20
> > instead of just
> >=20
> > > make install
> >=20
> > ? The fltk files are copied into areas that require root=20
> > access. This =20
> > is pretty much
I've been using FLTK 1.1.7 for some time in a MSys/MinGW environment on a
Windows Vista Home Premium PC and have had no trouble. (MSys 1.0.10)
I recently downloaded FLTK 1.1.8 and attempted to build and install it.
The build went OK and completed without a single warning, but when I tried to
in
With the latest fltk2 svn build (built using mingw / msys, gcc version
3.4.5), I'm getting a reproduce-able crash in fluid2, the chrash is in
the Browser code (although the issue comes from the Menu code I think).
If for instance, I load fluid2 and just click on the browser area where
no browse
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