> Greg Ercolano wrote:
> > dimatura wrote:
> >> So I'm wondering if there's a way to find out at runtime the width of a
> >> label
> >
> > There's a few:
> >
> > fl_measure():
> >
> > http
> dimatura wrote:
> > So I'm wondering if there's a way to find out at runtime the width of a
> > label
>
> There's a few:
>
> fl_measure():
>
> http://fltk.org/doc-1.3/group__fl__drawings.html#gccd92d0c0521b0aac30dcb856d43
Hi all,
I used FLTK 1.1.x to make a simple taskbar for the Ratpoison window manager.
It's hosted at http://github.com/dimatura/rpbar . It works fine, but it's still
pretty beta.
One of the hacks in the code relates to the clipping behavior for the labels.
I'll explain. Here
> If you need to do some really *looong* processing, don't do it from a
> callback, find some other way to manage it (I usually spin of a worker
> thread) to ensure that the GUI stays alive.
>
Thanks for the answer. By the way, what do you use for threads? It seems FLTK
doesn't have most of the
>
> On 17.07.2010, at 23:10, dimatura wrote:
>
> > I have a FLTK 1.1.x program with has two functions that manipulate a =
> common data structure (std::vector) as well as an FLTK pack. One of the =
> functions is invoked by an Fl::add_fd callback and the other is invoked =
&
I have a FLTK 1.1.x program with has two functions that manipulate a common
data structure (std::vector) as well as an FLTK pack. One of the functions is
invoked by an Fl::add_fd callback and the other is invoked by a
Fl::add_timeout/repeat_timeout callback. Things are working fine, but I'd like
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