Re: [fltk.development] [RFE] STR #2672: Updated Gleam patch against FLTK1.3.x-r8816

2013-03-10 Thread Edmanuel Torres
DO NOT REPLY TO THIS MESSAGE. INSTEAD, POST ANY RESPONSES TO THE LINK BELOW. [STR Pending] Link: http://www.fltk.org/str.php?L2672 Version: 1.4-feature // Looking forward to seeing the left-right gradients, too. Done, but you need to change shade_rect_top_bottom to shade_rect_left_right in s

Re: [fltk.development] [RFE] STR #2672: Updated Gleam patch against FLTK1.3.x-r8816

2013-03-10 Thread Edmanuel Torres
DO NOT REPLY TO THIS MESSAGE. INSTEAD, POST ANY RESPONSES TO THE LINK BELOW. [STR Pending] Link: http://www.fltk.org/str.php?L2672 Version: 1.4-feature Attached file "fltk-1.3.2-gleam-4.3e.patch"... Link: http://www.fltk.org/str.php?L2672 Version: 1.4-featureIndex: src/fl_gleam.cxx =

Re: [fltk.development] [RFE] STR #2672: Updated Gleam patch against FLTK1.3.x-r8816

2013-03-10 Thread Albrecht Schlosser
DO NOT REPLY TO THIS MESSAGE. INSTEAD, POST ANY RESPONSES TO THE LINK BELOW. [STR Pending] Link: http://www.fltk.org/str.php?L2672 Version: 1.4-feature Thanks for fixing the bug so quickly, I can confirm that it works now. WRT "front light 3d effect" being "more modern": I'm not a 3d expert,