On 06.12.2011, at 02:31, Greg Ercolano wrote:
Just curious: is this what FLTK3 is doing..?
http://www.gamedev.net/page/resources/_/technical/general-programming/the-c-pimpl-r1794
I haven't touched FLTK3 yet, and haven't taken the time to figure it out,
but just wondering if that's the
I came across this technique when I used to follow comp.object and
read Herb Sutter's Guru of the Week column in the C/C++ Report. It
was also one of the many techniques used by John Lakos to reduce code
dependencies and therefore compile times in large C++ projects and I
tried to implement