Re: [fltk.development] fltk 3.x question

2011-12-08 Thread Matthias Melcher
On 06.12.2011, at 02:31, Greg Ercolano wrote: Just curious: is this what FLTK3 is doing..? http://www.gamedev.net/page/resources/_/technical/general-programming/the-c-pimpl-r1794 I haven't touched FLTK3 yet, and haven't taken the time to figure it out, but just wondering if that's the

Re: [fltk.development] fltk 3.x question

2011-12-06 Thread Duncan Gibson
I came across this technique when I used to follow comp.object and read Herb Sutter's Guru of the Week column in the C/C++ Report. It was also one of the many techniques used by John Lakos to reduce code dependencies and therefore compile times in large C++ projects and I tried to implement