Linda wrote:
> Fl_BMP_Image *bmp = new Fl_BMP_Image("tiny.bmp");
> count() returns 1; d() returns 3; h() returns 0; w() returns 0.
Sounds like a 'file not found' or 'permission denied' situation.
Try supplying the absolute path to the images, eg:
Fl_BMP_Image *bmp = new Fl_BMP_Ima
In article <[EMAIL PROTECTED]>,
Greg Ercolano <[EMAIL PROTECTED]> wrote:
> gga wrote:
> > glDrawPixels should not be used as it is slow. Rely on actually drawing
> > one textured quad (or more than one if the texture is too big for the
> > hardware). There's demos all over the net how to do thi