Hi Manolo,
thanks for your continuing efforts to improve FLTK !
Although this is clearly an OpenGL topic, I think that
we would better discuss this in fltk.development.
That said ...
> This new implentation has several advantages:
> - any UTF text can be drawn instead of a 256-character set
> w
When converting the Mac platform of FLTK 1.3 to cocoa,
function gl_draw that draws text in an OpenGL window
had to be changed, at least for 64-bit compilation,
because its current implementation is not available
under 64-bit.
The new implementation proceeds by drawing the text in a texture
and the