Re: [fltk.opengl] GL windows in Fl_Tile

2011-12-16 Thread Robert Strickland
I wouldn't derive from Fl_Window, as that implies your coordinate space origin gets reset to zero. Changed that to Fl_Group. Also, fixed your yellow borders a bit; your code wasn't consistent with the +1/-1 offsets to keep the border onscreen. Greg, Thank you

Re: [fltk.opengl] GL windows in Fl_Tile

2011-12-16 Thread Greg Ercolano
On 12/16/11 00:07, Robert Strickland wrote: Thank you so much for your help. Changing from Fl_Window to Fl_Group did the trick. I don't think I would have figured this out on my own. Your FLTK Cheat pages are a tremendous resource. Thanks for creating and posting them. Without them, I