On 03.04.2013 22:54, Mike Werner wrote:
I want to be able to left click in an OpenGL window and have the mouse
coordinates in that window returned (i.e. relative to the upper left corner
of the window). Seems like I should be able to do this using Fl::event_x.
However it's turning out to
On 18.02.2013 12:17, Furqan wrote:
... File only accepted when drop over the Fl_Double_Window.
Here is my code..
MainWindow-begin(); // Fl_Double_Window
DnDReceiver b(0,0,WINDOW_SIZE_W, WINDOW_SIZE_H); // Drag n Drop Box
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH |
On 13.02.2012 07:21, goodwood wrote:
please see the following code, it simply puts two input widgets into a
browser. But it's running, the caption of the input widget won't appear
unless setting its align as INSIDE (compare input1 and input2). And the
mouse cannot correctly position the
On 15.03.2011 04:48, Greg Ercolano wrote:
Greg Ercolano wrote:
Maybe show us your FLTK2 translated sphere.cxx file.
I decided to take a shot at translating this example to FLTK2.
I'm not sure if it's right because I get the same error you do,
with or without the glutInit()
On 13.03.2011 11:20, jseb wrote:
I put a freeglut window in fltk gui.
In my redraw function, i draw a sphere:
glutWireSphere(0.7,10,10);
I compile and link like this:
g++ *.cxx -Wall -lfltk2 -lfltk2_gl -lfltk2_glut -lGL -lGLU -lglut
And when executing:
freeglut ERROR: Function
Ben Stott wrote:
I think you might need to link against ws2_32.lib - note that linking
order is important, so you'll have to link to ws2_32.lib before you link
to any of fltk's openGL stuff.
Hmm? I think you're right, but the order should be the opposite, i.e.
ws2_32.lib last.
And
Nikhil Navkar wrote:
Could anyone please tell which version of FLTK should be used for
installation as per the given configuration:
Windows 7 (64-bit)
Microsoft Visual Studio 2008
x64 Platform, Release or Debug - Configuration
First of all: your question should be in fltk.general, there
Livia Koch wrote:
I have subclassed Fl_Gl_Window (class My_Window) and written an own
handle-function. It works fine, but recently I have made a new
subclass My_Window_2 to my first subclass. As a handle function,
it is still calling My_Window::handle(int event).
Do you really mean