>
> I wouldn't derive from Fl_Window, as that implies your
> coordinate space origin gets reset to zero. Changed that
> to Fl_Group.
>
> Also, fixed your yellow borders a bit; your code wasn't
> consistent with the +1/-1 offsets to keep the border onscreen.
>
Greg,
Th
ndows. What am I doing wrong? I am not
really clear on how/when/if my FLGL::draw() gets called in this hierarchy.
Robert Strickland
Here is my test code:
/**
Test by Robert Strickland to tile four OpenGL windows.
Based on Erco's cheat:
http://seriss.com/people/erco/fltk/#GL4PortResiz