Re: [fltk.opengl] GL windows in Fl_Tile

2011-12-16 Thread Robert Strickland
> > I wouldn't derive from Fl_Window, as that implies your > coordinate space origin gets reset to zero. Changed that > to Fl_Group. > > Also, fixed your yellow borders a bit; your code wasn't > consistent with the +1/-1 offsets to keep the border onscreen. > Greg, Th

[fltk.opengl] GL windows in Fl_Tile

2011-12-15 Thread Robert Strickland
ndows. What am I doing wrong? I am not really clear on how/when/if my FLGL::draw() gets called in this hierarchy. Robert Strickland Here is my test code: /** Test by Robert Strickland to tile four OpenGL windows. Based on Erco's cheat: http://seriss.com/people/erco/fltk/#GL4PortResiz