[fluid-dev] FS2.0 proposal

2009-02-28 Thread Bernat Arlandis i Mañó
Hi. Sorry for the long wait but I'm a bit busy lately. This is how it's gonna be since this is something I have to do on my spare time so there will be ups and lows inevitably, but I'm firmly decide to get there with your help. I've been thinking a bit on what I'd like to do for FS2.0 and wo

Re: [fluid-dev] FS2.0 proposal

2009-02-28 Thread Bernat Arlandis i Mañó
The attached image I promised. :) Josh, I couldn't upload this image to the wiki, here: http://fluidsynth.resonance.org/trac/wiki/newdesign -- Bernat Arlandis i Mañó <>___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/l

Re: [fluid-dev] FS2.0 proposal

2009-02-28 Thread Josh Green
On Sat, 2009-02-28 at 18:24 +0100, Bernat Arlandis i Mañó wrote: > The attached image I promised. :) > > Josh, I couldn't upload this image to the wiki, here: > http://fluidsynth.resonance.org/trac/wiki/newdesign > Did you get an error? Or did it just not give you the option to attach it? I w

Re: [fluid-dev] FS2.0 proposal

2009-02-28 Thread Josh Green
Hello, On Sat, 2009-02-28 at 18:20 +0100, Bernat Arlandis i Mañó wrote: > Hi. > > Sorry for the long wait but I'm a bit busy lately. This is how it's > gonna be since this is something I have to do on my spare time so there > will be ups and lows inevitably, but I'm firmly decide to get there w

Re: [fluid-dev] FS2.0 proposal

2009-02-28 Thread Pedro Lopez-Cabanillas
Bernat Arlandis i Mañó wrote: > Hi. > > Sorry for the long wait but I'm a bit busy lately. This is how it's > gonna be since this is something I have to do on my spare time so there > will be ups and lows inevitably, but I'm firmly decide to get there with > your help. I can understand you. I am c

Re: [fluid-dev] FS2.0 proposal

2009-02-28 Thread Bernat Arlandis i Mañó
Pedro Lopez-Cabanillas escrigué: Bernat Arlandis i Mañó wrote: I've been thinking a bit on what I'd like to do for FS2.0 and would be interesting to do. My goal is having a better code base to work on building new features and improving performance and compatibility without the problems we have