Re: [fluid-dev] Change the char* in the API to const char*

2009-10-28 Thread josh
Thanks for clarifying that. So it sounds like it wont really do what I'm trying to do. I think it should be fine though, as long as we take care with future API additions to make sure they are showing up in the docs, since I've already manually combed all the headers making sure they are

Re: [fluid-dev] Three thoughts

2009-10-28 Thread josh
Quoting Pedro Lopez-Cabanillas : On Wednesday, October 28, 2009, j...@resonance.org wrote: > * I had a look at the dev docs and corrected some minor things, looks > much better now that Josh has got rid of all the internal stuff, good > work. "Data structure index" looks funny though with only F

Re: [fluid-dev] defaulting to bank 0 and preset 0 on startup in fluid library

2009-10-28 Thread josh
Consider it done. Thanks for pointing this out. Josh Quoting "Louis B." : Yep, chaining the example I think would be a good idea as this I think that is a better default (as I followed the example rather blindly when writing my code -- but it was _very_ easy to integrate with Piano Booster) S

Re: [fluid-dev] Change the char* in the API to const char*

2009-10-28 Thread Pedro Lopez-Cabanillas
On Wednesday, October 28, 2009, j...@resonance.org wrote: > During the process of going over a lot of the API, I realized that   > there were still some undocumented functions.  I had assumed that   > Doxygen would report missing docs, but it appears this is just for   > "missing members" and not f

Re: [fluid-dev] Three thoughts

2009-10-28 Thread Pedro Lopez-Cabanillas
On Wednesday, October 28, 2009, j...@resonance.org wrote: > > * I had a look at the dev docs and corrected some minor things, looks > > much better now that Josh has got rid of all the internal stuff, good > > work. "Data structure index" looks funny though with only F and _ as > > letters. :-) > >

Re: [fluid-dev] defaulting to bank 0 and preset 0 on startup in fluid library

2009-10-28 Thread Louis B.
Yep, chaining the example I think would be a good idea as this I think that is a better default (as I followed the example rather blindly when writing my code -- but it was _very_ easy to integrate with Piano Booster) Starting up fluid synth is then more like turning on a hardware synth -- you alwa

Re: [fluid-dev] Trying to compile for iPhone

2009-10-28 Thread josh
Hello Bryan, I'm not familiar with building FluidSynth on the iPhone, but I can probably answer some things. First off, you should probably use FluidSynth 1.0.9. The development version (what will be 1.1.0) currently requires libglib, which I don't think is available for the iPhone. Q

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread josh
Quoting Pedro Lopez-Cabanillas : On Wednesday, October 28, 2009, j...@resonance.org wrote: The .nsi file is a specification, that will be processed by NSIS to create a setup exe. The directories hardcoded at the top of the file are the places where it picks the components, that NSIS will gather,

Re: [fluid-dev] Three thoughts

2009-10-28 Thread josh
Quoting David Henningsson : * I had a look at the dev docs and corrected some minor things, looks much better now that Josh has got rid of all the internal stuff, good work. "Data structure index" looks funny though with only F and _ as letters. :-) Lets blame Doxygen for that. F'ing F and _

Re: [fluid-dev] defaulting to bank 0 and preset 0 on startup in fluid library

2009-10-28 Thread josh
Hello Louis, Quoting "Louis B." : Hi All, I have another small change I would like to see in the next release if possible. when commenting out the following line 51 from example.c no sound is produced /* Select bank 0 and preset 0 in the SoundFont we just loaded on channel 0 */

Re: [fluid-dev] Change the char* in the API to const char*

2009-10-28 Thread josh
Hello Louis, Quoting "Louis B." : Hi all, I have a change that I would like to see i the next release if possible. Change all the char* references to const char* in the public API. The fluid_synth_sfload API already has this change. But it is missing from for example the fluid_settings_setint

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread Pedro Lopez-Cabanillas
On Wednesday, October 28, 2009, j...@resonance.org wrote: > > I've made several windows installers for QSynth releases using NSIS, > > including > > FluidSynth and other dependencies. Here is the source code: > > http://qsynth.svn.sourceforge.net/viewvc/qsynth/trunk/win32/setup.nsi > > > > NSIS: h

[fluid-dev] Three thoughts

2009-10-28 Thread David Henningsson
* I had a look at the dev docs and corrected some minor things, looks much better now that Josh has got rid of all the internal stuff, good work. "Data structure index" looks funny though with only F and _ as letters. :-) * I thought Jack had a rtprio of 70 by default, so we should probably p

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread josh
Hello Pedro, Quoting Pedro Lopez-Cabanillas : On Wednesday, October 28, 2009, j...@resonance.org wrote: It seems like along with this next release, it should be pretty simple to package up a Windows binary .zip file. This would include all the required libraries. Anyone know how to make a win

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread josh
Hello Graham, Thanks for the tip on the installer application. Looks like it would do the trick. I have not yet built FluidSynth in Windows with Jackdmp, but I imagine its just a matter of providing the libraries and headers. I'll be building it with MinGW. Josh Quoting Graham Goode :

[fluid-dev] Trying to compile for iPhone

2009-10-28 Thread Bryan Duggan
Hi apologies if this is a dumb question! I am trying to port some of my music software to iPhone: http://www.comp.dit.ie/bduggan/music And I am trying to compile Fluidsynth for iPhone as per instructions here: http://fluidsynth.resonance.org/trac/wiki/FluidSynthOnIphone But when I run the scri

[fluid-dev] defaulting to bank 0 and preset 0 on startup in fluid library

2009-10-28 Thread Louis B.
Hi All, I have another small change I would like to see in the next release if possible. when commenting out the following line 51 from example.c no sound is produced /* Select bank 0 and preset 0 in the SoundFont we just loaded on channel 0 */ //fluid_synth_program_select(synth, 0, sfo

[fluid-dev] Change the char* in the API to const char*

2009-10-28 Thread Louis B.
Hi all, I have a change that I would like to see i the next release if possible. Change all the char* references to const char* in the public API. The fluid_synth_sfload API already has this change. But it is missing from for example the fluid_settings_setint API. When compiling MidiDeviceFluidS

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread Pedro Lopez-Cabanillas
On Wednesday, October 28, 2009, j...@resonance.org wrote: > It seems like along with this next release, it should be pretty simple > to package up a Windows binary .zip file. This would include all the > required libraries. Anyone know how to make a windows installer .exe? I've made several wind

Re: [fluid-dev] Pending FluidSynth 1.1.0 release

2009-10-28 Thread Graham Goode
Hi Josh, A bunch of Windows GPL and Free programs use the freeware version of Install Creator (http://www.clickteam.com/website/usa/installcreator.html). Will you be building 1.1.0 with Jackdmp support? GrahamG ___ fluid-dev mailing list fluid-dev@nongn