Thanks for clarifying that. So it sounds like it wont really do what
I'm trying to do. I think it should be fine though, as long as we
take care with future API additions to make sure they are showing up
in the docs, since I've already manually combed all the headers making
sure they are
Quoting Pedro Lopez-Cabanillas :
On Wednesday, October 28, 2009, j...@resonance.org wrote:
> * I had a look at the dev docs and corrected some minor things, looks
> much better now that Josh has got rid of all the internal stuff, good
> work. "Data structure index" looks funny though with only F
Consider it done. Thanks for pointing this out.
Josh
Quoting "Louis B." :
Yep, chaining the example I think would be a good idea as this I think
that is a better default (as I followed the example rather blindly
when writing my code -- but it was _very_ easy to integrate with Piano
Booster) S
On Wednesday, October 28, 2009, j...@resonance.org wrote:
> During the process of going over a lot of the API, I realized that
> there were still some undocumented functions. I had assumed that
> Doxygen would report missing docs, but it appears this is just for
> "missing members" and not f
On Wednesday, October 28, 2009, j...@resonance.org wrote:
> > * I had a look at the dev docs and corrected some minor things, looks
> > much better now that Josh has got rid of all the internal stuff, good
> > work. "Data structure index" looks funny though with only F and _ as
> > letters. :-)
>
>
Yep, chaining the example I think would be a good idea as this I think
that is a better default (as I followed the example rather blindly
when writing my code -- but it was _very_ easy to integrate with Piano
Booster) Starting up fluid synth is then more like turning on a
hardware synth -- you alwa
Hello Bryan,
I'm not familiar with building FluidSynth on the iPhone, but I can
probably answer some things. First off, you should probably use
FluidSynth 1.0.9. The development version (what will be 1.1.0)
currently requires libglib, which I don't think is available for the
iPhone.
Q
Quoting Pedro Lopez-Cabanillas :
On Wednesday, October 28, 2009, j...@resonance.org wrote:
The .nsi file is a specification, that will be processed by NSIS to create a
setup exe. The directories hardcoded at the top of the file are the places
where it picks the components, that NSIS will gather,
Quoting David Henningsson :
* I had a look at the dev docs and corrected some minor things, looks
much better now that Josh has got rid of all the internal stuff, good
work. "Data structure index" looks funny though with only F and _ as
letters. :-)
Lets blame Doxygen for that. F'ing F and _
Hello Louis,
Quoting "Louis B." :
Hi All,
I have another small change I would like to see in the next release
if possible.
when commenting out the following line 51 from example.c no sound is produced
/* Select bank 0 and preset 0 in the SoundFont we just loaded on
channel 0 */
Hello Louis,
Quoting "Louis B." :
Hi all,
I have a change that I would like to see i the next release if possible.
Change all the char* references to const char* in the public API.
The fluid_synth_sfload API already has this change. But it is missing
from for example the fluid_settings_setint
On Wednesday, October 28, 2009, j...@resonance.org wrote:
> > I've made several windows installers for QSynth releases using NSIS,
> > including
> > FluidSynth and other dependencies. Here is the source code:
> > http://qsynth.svn.sourceforge.net/viewvc/qsynth/trunk/win32/setup.nsi
> >
> > NSIS: h
* I had a look at the dev docs and corrected some minor things, looks
much better now that Josh has got rid of all the internal stuff, good
work. "Data structure index" looks funny though with only F and _ as
letters. :-)
* I thought Jack had a rtprio of 70 by default, so we should probably
p
Hello Pedro,
Quoting Pedro Lopez-Cabanillas :
On Wednesday, October 28, 2009, j...@resonance.org wrote:
It seems like along with this next release, it should be pretty simple
to package up a Windows binary .zip file. This would include all the
required libraries. Anyone know how to make a win
Hello Graham,
Thanks for the tip on the installer application. Looks like it would
do the trick. I have not yet built FluidSynth in Windows with
Jackdmp, but I imagine its just a matter of providing the libraries
and headers. I'll be building it with MinGW.
Josh
Quoting Graham Goode :
Hi apologies if this is a dumb question!
I am trying to port some of my music software to iPhone:
http://www.comp.dit.ie/bduggan/music
And I am trying to compile Fluidsynth for iPhone as per instructions here:
http://fluidsynth.resonance.org/trac/wiki/FluidSynthOnIphone
But when I run the scri
Hi All,
I have another small change I would like to see in the next release if possible.
when commenting out the following line 51 from example.c no sound is produced
/* Select bank 0 and preset 0 in the SoundFont we just loaded on
channel 0 */
//fluid_synth_program_select(synth, 0, sfo
Hi all,
I have a change that I would like to see i the next release if possible.
Change all the char* references to const char* in the public API.
The fluid_synth_sfload API already has this change. But it is missing
from for example the fluid_settings_setint API. When compiling
MidiDeviceFluidS
On Wednesday, October 28, 2009, j...@resonance.org wrote:
> It seems like along with this next release, it should be pretty simple
> to package up a Windows binary .zip file. This would include all the
> required libraries. Anyone know how to make a windows installer .exe?
I've made several wind
Hi Josh,
A bunch of Windows GPL and Free programs use the freeware version of
Install Creator
(http://www.clickteam.com/website/usa/installcreator.html).
Will you be building 1.1.0 with Jackdmp support?
GrahamG
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