I'd be willing to test:
* SoundFont compatibility, particularly the proper rendering of
SoundFont 2.1 modulators, etc., since I use these quite frequently
in my own SoundFonts. I should be able to quickly tell if something
gets broken in this department.
* Voice-stealing logic.
Something I've been thinking of for a while, and the recent thread
reminded me of that thought...
FluidSynth is quite a versatile program/library, and we all want
different things out of it. No one of us has the full picture, or uses
FluidSynth to all the different things it can be used for.
On Jul 11, 2012, at 08:41 AM, Matt Giuca wrote:I really don't want to fuel the fire here, but I'd just like to speak with some experience on both sides of the patch/pull game.You and Pedro seem to stick with only what you prefer with the Soundfont specs and GS-specs, both of which only deal with 1
I really don't want to fuel the fire here, but I'd just like to speak with
some experience on both sides of the patch/pull game.
You and Pedro seem to stick with only what you prefer with the Soundfont
> specs and GS-specs, both of which only deal with 128 soundbanks.
>
I've been observing this c
2012-07-10 22:26, jimmy skrev:
Oops, I hit "reply" instead of "reply all". Trying again to post to the
mailing list.
--- On Tue, 7/10/12, David Henningsson wrote:
In your emails, I sometimes have a hard time separating the
facts you provide from the opinions you also provide. This
might be