Re: [fluid-dev] Proposal: FluidSynth tester program

2012-07-11 Thread S. Christian Collins
I'd be willing to test: * SoundFont compatibility, particularly the proper rendering of SoundFont 2.1 modulators, etc., since I use these quite frequently in my own SoundFonts. I should be able to quickly tell if something gets broken in this department. * Voice-stealing logic.

[fluid-dev] Proposal: FluidSynth tester program

2012-07-11 Thread David Henningsson
Something I've been thinking of for a while, and the recent thread reminded me of that thought... FluidSynth is quite a versatile program/library, and we all want different things out of it. No one of us has the full picture, or uses FluidSynth to all the different things it can be used for.

Re: [fluid-dev] Soundfont banks

2012-07-11 Thread Ebrahim Mayat
On Jul 11, 2012, at 08:41 AM, Matt Giuca wrote:I really don't want to fuel the fire here, but I'd just like to speak with some experience on both sides of the patch/pull game.You and Pedro seem to stick with only what you prefer with the Soundfont specs and GS-specs, both of which only deal with 1

Re: [fluid-dev] Soundfont banks

2012-07-11 Thread Matt Giuca
I really don't want to fuel the fire here, but I'd just like to speak with some experience on both sides of the patch/pull game. You and Pedro seem to stick with only what you prefer with the Soundfont > specs and GS-specs, both of which only deal with 128 soundbanks. > I've been observing this c

Re: [fluid-dev] Soundfont banks

2012-07-11 Thread David Henningsson
2012-07-10 22:26, jimmy skrev: Oops, I hit "reply" instead of "reply all". Trying again to post to the mailing list. --- On Tue, 7/10/12, David Henningsson wrote: In your emails, I sometimes have a hard time separating the facts you provide from the opinions you also provide. This might be