Hi.

So I quite need some sort sfz support soon, in particular the part about
compressed samples.
I'm quite happy to jump in and try stuff asap, so my question is How does
group coding work here? I noticed the SourceForge git is a bit lonely...
What's the protocol?
On Feb 11, 2015 12:38 AM, "R.L. Horn" <li...@eastcheap.org> wrote:

> On Wed, 11 Feb 2015, Peter Billam wrote:
>
>  perhaps it would be better to supply a simple CLI SFZ-to-SF2 converter.
>>>
>>
>  Yes :-)  agreed.   Though it depends what you mean by 'simple',
>>
>
> Not requiring Qt would be a start...
>
>  because the data-fields provided by one format do not necessarily map
>> one-to-one to those in the other.
>>
>
> Yeah, I think at the very least some parameter scaling might be called
> for. I've been playing with linuxsampler, and one of the first things I
> noticed is that the SF2 engine complains incessantly about out-of-bounds
> values.
>
> Right now, I'm trying to slog through the old Creative specifications.
> It's not an easy read.  I'm looking at your perl module and, I must say, I
> *really* appreciate the html transcription (I can make it into an epub and
> read it on something that doesn't make my eyes hurt).
>
> Interestingly, and perhaps ironically, I believe the Jeux14 soundfount
> included with the module is the one that doesn't work with fluidsynth (it
> needs Jeux14rev). :)
>
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