Hi all.
Is there any test I could run on the Pi that would help you analyse the
problem?
Ben
On 06/07/16 04:55, Element Green wrote:
Hello,
I'm not sure if it could be the issue or not. But I remember a long
while back (many years) FluidSynth used to have issues with denormal
numbers cau
Hello,
I'm not sure if it could be the issue or not. But I remember a long while
back (many years) FluidSynth used to have issues with denormal numbers
causing excessive CPU usage. That would be floating point numbers which
are very small, but not 0. I don't know if ARM processors deal with
den
Hi Ben,
On Windows, using your soundfont (gonzos-20160702.sf2), in mono mode i
haven't expererienced absolutely no cpu excess usage, on alls 6 presets.
I have look inside the preset. Each preset make use of 2 simulateneous
voices maximum. So this is a very low CPU usage soundfont.
Normally on a
On Tue, Jul 5, 2016 at 1:19 AM, Element Green
wrote:
>
> As Hamish mentioned, DirectSound does not perform very well when it comes
> to low latency. You may want to look into other supported audio drivers
> such as Jack Audio Connection Kit (which appears to be available on Windows
> now)) or pe