Re: [fluid-dev] Bug when calling SDL functions from sequencer callback

2018-11-18 Thread sqweek E.
I’m guessing that you’re hooking up Synth::seq_callback via fluid_sequencer_register_client or similar. It seems like a bad idea to be attempting GUI operations from such a callback, as GUI APIs generally expect to be driven by a single thread. A quick search suggests that SDL’s convention is t

[fluid-dev] Bug when calling SDL functions from sequencer callback

2018-11-18 Thread Paul Cohn
Hello, I've been stuck on this bug for a little while now, and I'm not sure it's directly related to fluidsynth but I'm hoping someone can shed some light even if it's a basic C++ issue. For context, I have a 2d game map you can move around, The effects of the bug I'm seeing are that the screen g

Re: [fluid-dev] Exploring the lower limits of FluidSynth.

2018-11-18 Thread Aere Greenway
On 11/18/18 12:30 PM, Carlo Bramini wrote: Results: well, although it works, this is not exacly a success. I disabled reverb, chorus and I set up the mixing frequency to 11025Hz. I'm getting an half second of sound every 3 or 4 seconds when playing "Fluorish.mid" file. When playing samples from

[fluid-dev] Exploring the lower limits of FluidSynth.

2018-11-18 Thread Carlo Bramini
Hello, I would like to share some experiences when working on FluidSynth on different platforms. === Embedded platform with ARM Cortex M3. This is an embedded platform with these features: - ARM Cortex M3 (NXP LPC1788), 120MHz, NO FPU, no caches. - 512KB of internal flash. - 8MB of SDRAM clo

[fluid-dev] fluidsynth 2.0.2 has been released

2018-11-18 Thread Tom M.
A maintenance release for fluidsynth has been released. Details can be found in the release notes: Download: https://github.com/FluidSynth/fluidsynth/releases/tag/v2.0.2 API: http://www.fluidsynth.org/api/ Website: http://www.fluidsynth.org FluidSynth is a real-time software synthesizer based on