On Wed, 26 Jan 2011 23:41:19 -0800 Chris Moeller kod...@gmail.com wrote:
Further to this, I propose a change to the bank number
handling. While I
already saw some changes under way to use MSB or LSB or
both depending
on the MIDI standard, I think it's better to combine the
approach.
--- On Wed, 1/26/11, Matt Giuca matt.gi...@gmail.com wrote:
I didn't mean to suggest you shouldn't be using
fluid-dev. I was just disclaiming that when you read my
reply, you shouldn't consider it to be representative of
the opinion of the FS devs (for example, just because I like
it does
On Thu, Jan 27, 2011 at 5:28 PM, jimmy wg20...@yahoo.com wrote:
Anyone deals with any funky GS drum stuff, which these new changes may
affect? We will need your help to test your GS stuff (to make sure they
aren't broken) if these new changes made it into FluidSynth.
My foo_midi component
--- On Thu, 1/27/11, Matt Giuca matt.gi...@gmail.com wrote:
Yeah, but the comment was about bank selection (and that it
was hard-coded to channel 10, or 9 if counting from 0).
Given that your patch no longer hard-codes channel 10, how
does it handle bank selection for drum channels?
My
The code has been working this way all along, no behavior changes regarding
FS handling of GM-mode bank select in anyway, with or without that comment.
I will leave that part of the comment back in there.
OK cool. What I meant was, if a comment says this might need to be fixed
and you don't
I mean that the (channel==9) has been the hard-coded hack at the time, and
is now replaced by the new hack is_drum_channel field. At initialization,
the new code still hard-code a 9, but not anywhere else as they were
previously.
Yeah, but the comment was about bank selection (and that it
On 2011-01-26 00:25, jimmy wrote:
GOAL FOR THIS PATCH:
This patch would allow the flexibility to set any individual channel to be drum
channel, and/or unset them (revert back to melodic channel).
Nice to see some work with this. I agree roughly with
I wonder when can this changes be commit into the next stable release? I
have a SF2 soundset with the Studio Drum sounds so much realistic than the
hardcode one. Do let me know so the students can enjoy it.
On Wed, Jan 26, 2011 at 7:48 PM, David Henningsson di...@ubuntu.com wrote:
On 2011-01-26
--- On Tue, 1/25/11, Matt Giuca matt.gi...@gmail.com wrote:
Hi Jimmy,
I am not a FluidSynth developer, just an interested person,
so my opinions don't represent the view of the
FluidSynth project.
This seems like a valuable generalisation of a previously
hard-coded value. Given that
On Wed, 26 Jan 2011 22:01:45 +0800 yanli lei yanlile...@gmail.com wrote:
I wonder when can this changes be commit into the next
stable release? I
have a SF2 soundset with the Studio Drum sounds so much
realistic than the
hardcode one. Do let me know so the students can enjoy it.
Yanli,
I'm not a FS dev either. Just seeing something I may want to use isn't
there, so I just take a crack at it. Everyone on this [fluid-dev] list is
one way or another interested in the coding/development side of FS one way
or another. That's why I ask for opinions instead of contacting just
Further to this, I propose a change to the bank number handling. While I
already saw some changes under way to use MSB or LSB or both depending
on the MIDI standard, I think it's better to combine the approach.
Since SoundFont hardware devices expect the bank change commands to only
be in the
Blah, I meant SGM, not SGP.
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Hi Jimmy,
I am not a FluidSynth developer, just an interested person, so my opinions
don't represent the view of the FluidSynth project.
This seems like a valuable generalisation of a previously hard-coded value.
Given that your new flag will default to 0 for all channels and 1 for
channel 9, it
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