[fluid-dev] Re: MIDI mode

2009-10-12 Thread jimmy
> Date: Mon, 12 Oct 2009 20:17:21 -0700 > From: j...@resonance.org > > Quoting "S. Christian Collins" : > > > j...@resonance.org > wrote: > >> It still seems a bit weird to me to try and pick a > minimum note    > >> duration, which will work well with most > instruments, which could    > >> have

[fluid-dev] Re: MIDI mode

2009-10-12 Thread jimmy
I think GM support is all I can ask for, but understand how GS, XG are designed and know how to scale them back to GM level is all Fluidsynth need to do. About MIDI mode of GM, GS, XG... I don't have any official reference, but from what I understand, GM only has 128 defined instrument list, a

Re: [fluid-dev] re: MIDI mode

2009-10-08 Thread josh
Hello Jimmy, Quoting jimmy : May I suggest that "gm" be the default mode for inter-operability with keyboards and sound modules. GM would probably be expected mode for most (80-90%???) of MIDI users, especially the beginners. I'm not sure actually if that is the case. For myself, G

[fluid-dev] re: MIDI mode

2009-10-08 Thread jimmy
> Date: Thu, 08 Oct 2009 01:07:54 -0700 > From: j...@resonance.org > > So I went ahead and added GM On/Off and GS Reset SYSEX > handling.    > There are now 2 parameters synth.midi-mode=normal/gm/gs > and  > synth.midi-mode-lock=no/yes.  If midi-mode-lock is set > . . . > > Feedback and tes