Donnerstag, 16. April 2020 10:48
An: 'FluidSynth mailing list'
Betreff: Re: [fluid-dev] Wrong sound pitches with sample rate 48kHz
Hi Tom, hi Jean-Jacques,
Thanks for the immediate response.
I tested the binary fluidsynth 2.1.1 on Ubuntu 20.04 LTS and a fresh built
setup of 2.1.0 on Win
. via fluid-dev
Gesendet: Donnerstag, 16. April 2020 10:27
An: FluidSynth mailing list
Cc: Tom M.
Betreff: Re: [fluid-dev] Wrong sound pitches with sample rate 48kHz
I cannot reproduce the issue either. Tested locally on Linux as well as the
2.1.0 release windows binaries. Everything plays at the
I cannot reproduce the issue either. Tested locally on Linux as well as the
2.1.0 release windows binaries. Everything plays at the correct pitch.
The only related change between 2.0.5 and 2.1.0 I see is that our lookup tables
have changed. If your build of 2.1.0 is "polluted" it may use the old
du 15/04/20 08:51
> De : "Reinhold Hoffmann"
> A : fluid-dev@nongnu.org
> Copie à :
> Objet : [fluid-dev] Wrong sound pitches with sample rate 48kHz
>
>
Hi,
After moving from fluidsynth 2.0.5 to fluidsynth 2.1.0 we encountered a major
issue with sample r
Hi,
After moving from fluidsynth 2.0.5 to fluidsynth 2.1.0 we encountered a
major issue with sample rate 48kHz. The sounds do not meet the required
pitches.
Example: When using the sample rate 48kHz a note-on event with note A (440
Hz) sounds as note Bb (~ 466 Hz). Using the sample rate 44