Re: [fluid-dev] changing audio.period-size

2016-07-05 Thread Kjetil Matheussen
On Tue, Jul 5, 2016 at 1:19 AM, Element Green wrote: > > As Hamish mentioned, DirectSound does not perform very well when it comes > to low latency. You may want to look into other supported audio drivers > such as Jack Audio Connection Kit (which appears to be available on Windows > now)) or pe

Re: [fluid-dev] changing audio.period-size

2016-07-04 Thread Element Green
Hello Martiniano, If you're just trying to set a couple of parameters in the FluidSynth command line interface, you could execute "fluidsynth --help". You'll find there is a "-o" option which allows for setting option values, such as audio.periods and audio.period-size. Running "fluidsynth -o he

Re: [fluid-dev] changing audio.period-size

2016-07-04 Thread Martiniano Neto
Hi people, I've been following the last discussions. I know most anything of programming codes and actually did not understand what has been said. I've tried to visit the listinfo site but it did not help. Is there any file that I can read to know the basics of FluidSynth? One first questions: is

Re: [fluid-dev] changing audio.period-size

2016-07-04 Thread jean-jacques.ceresa
Hi Hamish, The bad new: From my experience, (as i am using Windows too), using dsound driver (i assume you are using this default driver too) it is not possible to get low latency response. This is inherent to dsound as it require multiples buffers to do its jobs. Anyway the big advantage, it

[fluid-dev] changing audio.period-size

2016-07-01 Thread Hamish Moffatt
Is there any harm in reducing audio.period-size on Windows? It's a lot bigger by default on Windows than Mac/Linux. Should I increase audio.periods to compensate? Background: I have my own timing loops and I'm outputting events by calling fluid_synth_noteon/noteoff() just in time (or with flu