SVG vs PDF output

2003-11-10 Thread Zhong Yi
Hi, everyone. I recently come across to that the SVG output and PDF output are slightly off each other. Take a look at the examples\basic\simple.fo, the difference starts at the 4th line, in SVG, it ends with word with while in PDF, it ends with both. This difference is small for font

Re: SVG vs PDF output

2003-11-10 Thread Zhong Yi
This sounds bad, shouldn't FOP take the charge of font metric measurement before rendering to different format? Does this mean that for different fonts, SVG output will alway have the same number of character in each line? George --- Keiron Liddle [EMAIL PROTECTED] wrote: Hi George, The

Re: PS renderer 1

2003-03-11 Thread Zhong Yi
the changes I did last week. It was no big deal but it would save me some work. On 11.03.2003 04:41:00 Zhong Yi wrote: These are the works I have done so far on PS renderer. 4 files modified, 1 new file added. Jeremias Maerki

PS rederer 2

2003-03-10 Thread Zhong Yi
This is part 2 __ Do you Yahoo!? Yahoo! Web Hosting - establish your business online http://webhosting.yahoo.com PSTextPainter.java Description: PSTextPainter.java PSProcSets.java Description: PSProcSets.java

PS renderer 1

2003-03-10 Thread Zhong Yi
Jeremias, These are the works I have done so far on PS renderer. 4 files modified, 1 new file added. I will split them in 3 emails. Here is part 1 __ Do you Yahoo!? Yahoo! Web Hosting - establish your business online http://webhosting.yahoo.com

PS renderer 3

2003-03-10 Thread Zhong Yi
Part 3 __ Do you Yahoo!? Yahoo! Web Hosting - establish your business online http://webhosting.yahoo.com PSGraphics2D.java Description: PSGraphics2D.java - To unsubscribe, e-mail:

Repeat PS Renderer 3

2003-03-10 Thread Zhong Yi
Jeremias, fop-dev list manager complains my part 3 too large. So I send the WinCVS diff of PSGraphics2D.java here. cvs diff PSGraphics2D.java (in directory G:\xml-fop\src\org\apache\fop\render\ps\) Index: PSGraphics2D.java === RCS

/BT in PS

2003-02-05 Thread Zhong Yi
Jeremias, I am looking at your new PS rendering code. The /BT procedure you defined there is puzzling me. I don't understand the purpose of the procedure. It seems to me all it does is move the point to (0, 0). If so, why so many matrix manipulations infront of it? George