Re: AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Renaud Richardet
Victor, thanks for your explanations. i'll give a look into FOray when i'll feel more confident about the layout process. cheers, Renaud

RE: AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Victor Mote
Renaud Richardet wrote: > Victor, > in [1] you talked about dealing with the positioning of areas > during the AreaTree building. could you point me to the > classes in FOray that handle that logic? ... > [1] > http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED] l.apache.org&msgNo=10534 Hi

Re: AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Jeremias Maerki
On 22.02.2005 22:35:15 Renaud Richardet wrote: > > So far, I can only say that there's so mandatory reason for that change. > > It would certainly make the renderers simpler but there might be > > problems in other areas. The real downside is when you have to do the > > same calculations in every

Re: AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Renaud Richardet
hello Jeremias merci for the informations. > I wondered about that, too: > http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED]&by=thread&from=984481 interesting! Victor, in [1] you talked about dealing with the positioning of areas during the AreaTree building. could you point me to the clas

Re: AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Jeremias Maerki
Salut Renaud I wondered about that, too: http://nagoya.apache.org/eyebrowse/[EMAIL PROTECTED]&by=thread&from=984481 So far, I can only say that there's so mandatory reason for that change. It would certainly make the renderers simpler but there might be problems in other areas. The real downside

AWTRenderer: getting the absolute position of an area

2005-02-22 Thread Renaud Richardet
bonjour fop-dev's i've been walking through the rendering process. if i understand it rightly, an area doesn't records it's absolute position. therefore, we have to pass the currentIPPosition, currentBPPosition all along during the rendering process to figure out where to position an area. what i