Hi folks,
I just wanted to give a public shout-out to Ingo for his work on SharpFossil
& WinFossil. Since they're the first (to my knowledge) attempts at fossil
GUI control for Windows, they're very helpful in getting fossil to be widely
known. I've been using WinFossil now for about two weeks in
what switches Fossil takes as
inputs. I just use Fossil for my Android app repositories so I am not a power
Fossil user, by any stretch of the imagination. For right now it would add a
newline at the end of every output "line".
Tim
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Re: [fossil-us
Am 10.05.2011 02:24, schrieb Jeff Slutter:
> On 5/9/2011 8:15 PM, Matt Welland wrote:
>> Rather than changing the terminal user interface (it will be slightly
>> less nice IMHO due to the extra newline on a prompt) I suggest
>> considering the approach used on the monotone project. A separate
>> in
On 5/9/2011 8:15 PM, Matt Welland wrote:
> Rather than changing the terminal user interface (it will be slightly
> less nice IMHO due to the extra newline on a prompt) I suggest
> considering the approach used on the monotone project. A separate
> interface for automation. Make the human friendly i
Rather than changing the terminal user interface (it will be slightly
less nice IMHO due to the extra newline on a prompt) I suggest
considering the approach used on the monotone project. A separate
interface for automation. Make the human friendly interface friendly
to humans and make the automati
> Ingo,
>
> This seems like a reasonable change to Fossil as long as adding it doesn't
> break anything we don't understand (I can't believe it would).
No, it won't break anything. The only difference is that on the commandline the
users answer has to be entered on a new line and not on the same l
Jeff,
shrug, been a long time since I've done anything with a Mac, LOL.
Ingo,
This seems like a reasonable change to Fossil as long as adding it doesn't
break
anything we don't understand (I can't believe it would).
Propose it as a change and get Richard Hipp's feedback. Maybe you should try
Actually, thinking about it, the '\n' probably just causes a flush.
Therefore, the easier change may be just adding calls to fflush with stderr
and stdout.
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On 5/8/2011 5:43 PM, Ingo Koch wrote:
>
>> CR/LF - very windows specific
>> LF - is very common on other platforms (*nix)
>> CR - Mac specific I think
>>
>> Without checking is it possible that you are receiving just the LF
>> which you should be able to parse on with stdout output. If there is
>>
> CR/LF - very windows specific
> LF - is very common on other platforms (*nix)
> CR - Mac specific I think
>
> Without checking is it possible that you are receiving just the LF which you
> should be able to parse on with stdout output. If there is no CR/LF,LF, or CR
> then I think one of these
OS X uses LF, like any another Unix variant. CR was the old Mac OS.
Will
On May 8, 2011, at 12:02 PM, Timothy Brown wrote:
> I like this and will try to support or help if possible. Both are good
> ideas, a Windows explorer extension would be a natural extension of this.
>
> CR/LF - very win
Am 08.05.2011 16:54, schrieb Jeff Slutter:
>> I've included the zlib1.dll into the WinFossil.zip file.
>> What do you mean by "I was unable to run the WinFossil binary"?
>> I'm developing and using it on Win7 x64. Do you get any error message,
>> exception
>> or something like that?
>>
> The Fossi
I like this and will try to support or help if possible. Both are good ideas,
a
Windows explorer extension would be a natural extension of this.
CR/LF - very windows specific
LF - is very common on other platforms (*nix)
CR - Mac specific I think
Without checking is it possible that you are re
> I've included the zlib1.dll into the WinFossil.zip file.
> What do you mean by "I was unable to run the WinFossil binary"?
> I'm developing and using it on Win7 x64. Do you get any error message,
> exception
> or something like that?
>
The Fossil.exe included in WinFossil.zip now works for me.
>> For details and download see
>> http://repository.mobile-developers.de/cgi-bin/ikoch/sharpfossil
>> Please clone and play with it. Any response is welcome.
> Great stuff, I'm definitely interested in something like this, I'll have
> to take a look. Two things:
>
> 1) I was unable to run the Win
> For details and download see
> http://repository.mobile-developers.de/cgi-bin/ikoch/sharpfossil
> Please clone and play with it. Any response is welcome.
Great stuff, I'm definitely interested in something like this, I'll have
to take a look. Two things:
1) I was unable to run the WinFossil bi
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