On Thu, 4 Jan 2024, Michalis Kamburelis via fpc-devel wrote:

Michael Van Canneyt wrote:
Needless to say, the component remains backwards compatible.

There is now a testsuite for the TProcess command, so everything was tested.
but nothing beats testing in the wild, so I would appreciate it if people
could test it and provide feedback.

Great additions -- making it easier to use pipes is important, and
it's very natural to be able to connect with pipes a few TProcess
instances.

I tested the changes with Castle Game Engine (not using new features
yet, just tested it is backwards-compatible for us), it works great.
We use TProcess in our build tool and editor (editor runs build tool,
build tool can run FPC and other programs).

Thanks for the feedback.

There were some fixes yesterday, but relevant only for "ancient" platforms that do not have proper pipe support, I guess that is not your
case.

The FPC buildchain also uses TProcess, so we'd notice serious shortcomings
quite quickly :-)

Michael.
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