On 16 Aug 2011, at 04:39, John Clymer wrote:
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see that
all the Stellaris controllers have similar memory maps. That
Am 16.08.2011 05:39, schrieb John Clymer:
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see
that all the Stellaris controllers have similar memory maps. That is:
A)
provides enough power
to
accommodate most of the compilers potential users.
John
From: DaWorm daw...@gmail.com
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Tue, August 16, 2011 8:49:51 AM
Subject: Re: [fpc-devel] Stellaris Update
STM32F103
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 05:39, schrieb John Clymer:
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see
that all the Stellaris controllers
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Tue, August 16, 2011 12:35:03 PM
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 05:39, schrieb John Clymer:
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I
, 2011 12:35:03 PM
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 05:39, schrieb John Clymer:
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see
that all
Am 16.08.2011 12:24, schrieb John Clymer:
Sorry, missed the second set of questions
I was able to get the stellaris part setup in t_embed.pas and
cpuinfo.pas, then I got build errors when I build an executable - it was
missing the Controller's startup file - these are in
Am 16.08.2011 12:16, schrieb John Clymer:
Stellaris ALWAYS has the Code starting at $:.
STM32's do something odd where the FLASH starts at $0800:, and the
memory between $: and $07FF: is mappable to either the FLASH
or the built-in boot loader. (Which throws a kink
Am 16.08.2011 12:16, schrieb John Clymer:
Stellaris ALWAYS has the Code starting at $:.
STM32's do something odd where the FLASH starts at $0800:, and the
memory between $: and $07FF: is mappable to either the FLASH
or the built-in boot loader. (Which throws a kink
From: Florian Klämpfl flor...@freepascal.org
To: FPC developers' list fpc-devel@lists.freepascal.org
Sent: Tue, August 16, 2011 2:46:06 PM
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 12:24, schrieb John Clymer:
Sorry, missed the second set of questions
I was able to get
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see that all
the Stellaris controllers have similar memory maps. That is:
A) Each type of device has a specific spot in the
STM32F103 and other ST Micro M3 parts have the ability to remap the vector
table. You can create applications to start anywhere in memory, and use a
bootloader to remap the table and jump to the new power up vector. In IAR C
this is handled in the linker config file. Someone on the list thought
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