It would be very nice to have a test case, yes.
Submitted. Could remove objects, OpenGL references
and all unit dependencies, besides "offending" code,
only fat const arrays remain (a soup of indices...).
Test proggy checks only one of the values, though at
least 3/4 of them are "visually" incorrec
On 7 jan 2004, at 08:11, Eric Grange wrote:
New question: is -O2 supposed to perform uncertain optimizations as
well?
No.
I've got a bit of code (OpenGL teapot) that behaves correctly when
compiled with -O1,
and is somewhat visually garbled with -O2. I tried to simplify the
case a bit, but tha
Thanks Marco & Daniel (grouped reply and new question).
I'm no expert on this, but afaik FPC generates stabs debug format, like
gcc does. By simply compiling with -gl and -a you can see the debug info
in the generated assembler (.s) file.
Ok, I've quickly looked at lineinfo.pp, should be possible
Eric,
It never fails every time I start looking at a project you are right their
also :). So what arn't we working on that we can stick our noses into?
Jeremy
From: Eric Grange <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [fpc-devel]Bunch'o q
On Thu, 1 Jan 2004, Marco van de Voort wrote:
> > 4)the '-B' option is listed for Build support, but doesn't seem to rebuild
> >units if their code (file timestamp actually) hasn't changed. Is this a
> >misunderstanding from my part or a bug?
>
> No idea. I never use that :_)
My guess i
> First, Happy New Year!
>
> I've started investigating FPC support for GLScene (http://glscene.org),
> and have encountered a few issues:
>
> 1)are there any instruction on building FreePascal? I've got the CVS sources,
>tried several makefiles and .bat, browsed the READMEs, but couldn't get
First, Happy New Year!
I've started investigating FPC support for GLScene (http://glscene.org),
and have encountered a few issues:
1)are there any instruction on building FreePascal? I've got the CVS sources,
tried several makefiles and .bat, browsed the READMEs, but couldn't get
a compile to