Re: [fpc-devel]Bunch'o questions for the new year

2004-01-07 Thread Eric Grange
It would be very nice to have a test case, yes. Submitted. Could remove objects, OpenGL references and all unit dependencies, besides "offending" code, only fat const arrays remain (a soup of indices...). Test proggy checks only one of the values, though at least 3/4 of them are "visually" incorrec

Re: [fpc-devel]Bunch'o questions for the new year

2004-01-07 Thread Jonas Maebe
On 7 jan 2004, at 08:11, Eric Grange wrote: New question: is -O2 supposed to perform uncertain optimizations as well? No. I've got a bit of code (OpenGL teapot) that behaves correctly when compiled with -O1, and is somewhat visually garbled with -O2. I tried to simplify the case a bit, but tha

Re: [fpc-devel]Bunch'o questions for the new year

2004-01-07 Thread Eric Grange
Thanks Marco & Daniel (grouped reply and new question). I'm no expert on this, but afaik FPC generates stabs debug format, like gcc does. By simply compiling with -gl and -a you can see the debug info in the generated assembler (.s) file. Ok, I've quickly looked at lineinfo.pp, should be possible

RE: [fpc-devel]Bunch'o questions for the new year

2004-01-02 Thread Jeremy Darling
Eric, It never fails every time I start looking at a project you are right their also :). So what arn't we working on that we can stick our noses into? Jeremy From: Eric Grange <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [fpc-devel]Bunch'o q

Re: [fpc-devel]Bunch'o questions for the new year

2004-01-02 Thread Daniël Mantione
On Thu, 1 Jan 2004, Marco van de Voort wrote: > > 4)the '-B' option is listed for Build support, but doesn't seem to rebuild > >units if their code (file timestamp actually) hasn't changed. Is this a > >misunderstanding from my part or a bug? > > No idea. I never use that :_) My guess i

Re: [fpc-devel]Bunch'o questions for the new year

2004-01-01 Thread Marco van de Voort
> First, Happy New Year! > > I've started investigating FPC support for GLScene (http://glscene.org), > and have encountered a few issues: > > 1)are there any instruction on building FreePascal? I've got the CVS sources, >tried several makefiles and .bat, browsed the READMEs, but couldn't get

[fpc-devel]Bunch'o questions for the new year

2004-01-01 Thread Eric Grange
First, Happy New Year! I've started investigating FPC support for GLScene (http://glscene.org), and have encountered a few issues: 1)are there any instruction on building FreePascal? I've got the CVS sources, tried several makefiles and .bat, browsed the READMEs, but couldn't get a compile to